A first-person investigation inside a rebuilt memory. You are not a man in a room — you are the scan of one. Reconstruct what happened to him object by object, link the evidence, and learn to spot the parts the machine invented to fill its gaps.
Memory Dive: An 3xscape Game — Chapter One 동시 접속자 수 및 Steam 차트
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출시일2026년 12월 14일3개월 후 출시
개발자BrainLiftGames배급사BrainLiftGames장르어드벤처인디
—도전 과제1DLC
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플레이어 수 업데이트: — · 상점 데이터: 9월 23일 AM 01:48 UTC · 출처: SteamWebAPI
최소권장운영체제Windows 10 64-bitWindows 11 64-bit프로세서Intel Core i3-6100 / AMD FX-6300 or betterIntel Core i5-8400 / AMD Ryzen 5 2600 or better그래픽GPU with OpenGL 3.3 / WebGL 2 support (Intel HD 520, GeForce GT 1030, Radeon R7 240)Dedicated GPU with 2 GB VRAM (GeForce GTX 1050 Ti / Radeon RX 560 or better)메모리4 GB RAM8 GB RAM저장 공간2 GB available space동일
Memory Dive: An 3xscape Game — Chapter One 소개
THE ROOM IS A RECONSTRUCTION. IT IS NOT ACCURATE.
You are not a man in a room. You are the scan of one, walking through a rebuilt copy of a missing man's memory — assembled by a machine that only had so much to work with.
Memory Dive: An 3xscape Game is a first-person investigation game. No combat, no timers, no inventory to juggle. You look at things closely, file what you learn into a case database, connect records until they open something — and stay alert to the parts the machine invented to cover a gap.
In structure it is an escape room: spaces that stay shut until you actually understand them, opened with evidence rather than with clicking. In substance it is a mystery — nine strangers in a facility, the games they were made to play, and why someone went to the trouble of rebuilding one of their rooms out of a brain scan.
This is Chapter 1 — three locations, a complete arc, and the first straight answers about what the reconstruction is for.
RESOLVE THE ROOM
Nothing starts sharp. Objects sit unresolved until you focus on them, and the scan only locks onto what still carries a signal. Resolve one and it stops being furniture and starts being testimony: a record you can read, cite, and use.
Records are worth little alone. Link them to each other and they open doors, machines, and further records. The database keeps everything, so the clue you could not use an hour ago is still waiting when it finally means something.
DECIDE WHAT IS REAL
The reconstruction is not a faithful copy. Measurements drift, objects turn up in rooms they were never in, and some of what you are looking at is the machine guessing confidently. Telling recovered fact from invention is not a side mechanic — it is the case.
YOU HAVE DONE THIS BEFORE
Not that you would remember. The voice guiding you already knows which memories you always stop on. It has run this with you more than once, and it is looking forward to doing it again.
TWO VOICES, NEITHER OF THEM YOURS
The Assistant is warm, patient and genuinely glad you are here. It classifies, it cites, it declines to speculate — and it will tell you that you are doing beautifully while it explains what was done to the brain this room was taken from.
The Moderator is not warm. He runs the schedule, he has watched this run before, and the paperwork has worn the pretence off him. Both are fully voiced. Neither wants from you quite what they say they want.
CHAPTER 1: THREE PLACES, THREE DIFFERENT PROBLEMS
- Q-1 — the hotel room the scan was taken in, and the first thing you have to get out of.
- The lobby — the ring of nine participant doors, and the leftovers of what happened once the games started.
- The lab — where the reconstruction stops being a place you explore and becomes something you have to run correctly.
IN THE BOX
- First-person investigation with close-range inspection and free orbit around anything you focus on.
- Escape-room puzzles built from evidence. No glowing trail, no pixel hunts.
- A searchable case database that never forgets a record.
- Cinematic memory flashbacks that quietly reframe rooms you thought you were finished with.
- Optional detail, convincing dead ends, and hidden records for players who check twice.
- Save anywhere. The investigation runs at your pace.
자주 묻는 질문
현재 Steam에 Memory Dive: An 3xscape Game — Chapter One의 가격 정보가 없습니다.
Memory Dive: An 3xscape Game — Chapter One의 출시 예정일은 2026년 12월 14일입니다. 아직 출시되지 않았습니다.
최소 사양: Windows 10 64-bit, Intel Core i3-6100 / AMD FX-6300 or better, GPU with OpenGL 3.3 / WebGL 2 support (Intel HD 520, GeForce GT 1030, Radeon R7 240), 4 GB RAM. 위의 요구 사항 카드에서 플랫폼별 최소 사양과 권장 사양을 비교할 수 있습니다.
Steam에 표시된 Memory Dive: An 3xscape Game — Chapter One의 필요 여유 공간은 2 GB입니다.
이 게임에는 아직 Steam 평가가 없습니다.
아니요, Steam에는 한국어 지원이 표시되어 있지 않습니다. Steam에 등록된 Memory Dive: An 3xscape Game — Chapter One의 지원 언어는 총 1개이며, 그중 1개 언어는 음성까지 지원합니다.
아니요. Steam에는 Memory Dive: An 3xscape Game — Chapter One의 플레이 모드가 싱글 플레이어로만 등록되어 있습니다.
SteamStatistics의 Memory Dive: An 3xscape Game — Chapter One Steam 차트에서 실시간 플레이어 수와 24시간·7일·30일 그래프를 확인할 수 있으며, 최소 10분마다 갱신됩니다.
Steam 기준 Memory Dive: An 3xscape Game — Chapter One의 지원 플랫폼은 Windows입니다. 컨트롤러 지원 정보 없음.
Memory Dive: An 3xscape Game — Chapter One의 연령 등급은 DEJUS 14 및 IGRS BANNED입니다.
Memory Dive: An 3xscape Game — Chapter One: 가격, 출시일, 스팀 차트 및 통계