A fantasy action roguelite of timed descents. Fight on stamina and frame-perfect blocks, build every run from the gear and skills the dungeon gives you, and carry Essence out to keep.
Kazfall 동시 접속자 수 및 Steam 차트
실시간
플레이어 수—24시간 —
24시간 최고 플레이어0오늘 최고 샘플
30일 최고 플레이어0평균 —
역대 최고 플레이어0추적 시작 이후
30일 플레이 시간—누적 플레이 시간
Steam 차트 · 30일 플레이어 수샘플 대기 중
일일 샘플 수집 중이 게임의 일일 샘플이 아직 저장되지 않았습니다. 처음 며칠간의 기록이 쌓이면 그래프가 표시됩니다.
WELCOME TO KAZFALL
The keep fell. The vaults beneath it fell. Everyone who ever held the place went down with it.
Something else lives there now and it did not come from above.
This dungeon does not open because you got stronger. It opens because you found who is left.
- A Vendor still trades from a lantern-lit corner, having lugged his wares through hell to
reach you. What he sells lasts one delve only — the depths keep what they're given.
- An Artificer waits deeper still, and what he forges endures. Every upgrade is bound to you
and carried into every run after.
- A Hierophant tends an altar nobody has knelt at in a long time. He offers covenants: take on
a curse, walk the harder road, and the depths repay your suffering with greater glory.
Each one you reach permanently opens the place further — new rooms, new enemies, a new boss and a
tier of gear that did not exist for you before.
ONE DESCENT, AND A CLOCK
A run is a single unbroken delve against a countdown. There is no safe backtracking and no grinding a
floor for scraps — the timer takes you if the dungeon doesn't. Reach the boss, kill it, and climb out.
The steel you found stays down there. What you carry back up is worth more than any of it.
COMBAT THAT ASKS SOMETHING OF YOU
- Weave light and heavy into three-hit chains that cost stamina. Swing carelessly and you have
nothing left to defend with.
- Perfect block on the frame the blow lands: you take no damage and open enemies
up. Mistime it and your guard breaks.
- Multiple enemy types that fight differently — lancers that close, spearwraiths that keep their
distance, obelisks that shield everything around them until you deal with them first.
BUILD A RUN OUT OF WHAT THE FLOOR GIVES YOU
- 63 pieces of equipment — burn, freeze, thorns, lifesteal, crit, and armour that retaliates
against whoever hit you.
- 29 skills — 15 active and 14 passive, with an Ultimate unlocked at level 20.
- Chests as a reward— scrap what you don't want and re-roll with the gold it earns.
- Covenants from the Hierophant multiply your score — and make the descent meaningfully worse.
THE DEPTHS KEEP WHAT THEY'RE GIVEN
- Gold lives and dies with the delve: the Vendor's stock, chest rewards, potions. None of it
comes back up with you.
- Essence does. Buy permanent stat upgrades, weapons and unlocked gear at your Antechamber
before the next descent.
Dying is not a wasted run. Dying is the economy.
BUILT TO BE PLAYED HOW YOU PLAY
- Full controller support, with native PlayStation, Xbox and Steam Deck button prompts that
follow the pad you actually plugged in.
- Accessibility — colourblind modes, UI scaling, brightness calibration, a light-flicker toggle
and a damage-number toggle.
자주 묻는 질문
현재 Steam에 Kazfall의 가격 정보가 없습니다.
Kazfall의 출시 예정일은 2026년 12월입니다. 아직 출시되지 않았습니다.
최소 사양: Windows 10 64-bit, Intel Core i5-8400 / AMD Ryzen 5 1600, NVIDIA GTX 1050 Ti / AMD RX 570, 8 GB RAM. 위의 요구 사항 카드에서 플랫폼별 최소 사양과 권장 사양을 비교할 수 있습니다.
Steam에 표시된 Kazfall의 필요 여유 공간은 2 GB입니다.
이 게임에는 아직 Steam 평가가 없습니다.
아니요, Steam에는 한국어 지원이 표시되어 있지 않습니다. Steam에 등록된 Kazfall의 지원 언어는 총 7개이며, 음성을 지원하는 언어는 없습니다.
아니요. Steam에는 Kazfall의 플레이 모드가 싱글 플레이어로만 등록되어 있습니다.
SteamStatistics의 Kazfall Steam 차트에서 실시간 플레이어 수와 24시간·7일·30일 그래프를 확인할 수 있으며, 최소 10분마다 갱신됩니다.