A low-poly comedic precision platformer where your dad’s “back in my day” school stories become a playable nightmare. Every death makes the tale more ridiculous—blizzards, reverse winds, “uphill both ways,” and more. One goal: reach school.
How Did My Dad Go To School 동시 접속자 수 및 Steam 차트
실시간
플레이어 수—24시간 —
24시간 최고 플레이어0오늘 최고 샘플
30일 최고 플레이어0평균 —
역대 최고 플레이어0추적 시작 이후
30일 플레이 시간—추정치
Steam 차트 · 30일 플레이어 수샘플 대기 중
일일 샘플 수집 중이 게임의 일일 샘플이 아직 저장되지 않았습니다. 처음 며칠간의 기록이 쌓이면 그래프가 표시됩니다.
24시간—7일—추세유지
평가평가 0개
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긍정 0개부정 0개
추천—점수0/9
최근 30일데이터 없음부정 비율—긍정/부정 비율—
미디어
이미지 7장
게임 상세 정보
게임 정보
게임
출시일—출시일 미정
개발자Voidvania배급사Voidvania장르어드벤처인디캐주얼
—도전 과제—DLC4291040앱 ID
호환성 및 기능
Windows컨트롤러 지원 정보 없음
게임플레이Single-player
Steam 기능Family Sharing
시스템 요구 사항
최소권장운영체제Windows 10Windows 10 x64프로세서Intel Core i3-2100 / AMD FX-4100Intel Core i5-4670K (4 * 3400) or equivalent; AMD FX-8350 (8 * 4700) or equivalent그래픽Intel HD 4000 / AMD Radeon HD 5000GeForce GTX 1050 ( 2048 MB); Radeon RX 580 (8192 MB)저장 공간5 GB available space20 GB available space
게임 정보
How Did My Dad Go To School 소개
How Did My Dad Go to School? is a low-poly, comedy-driven, precision platformer where dads’ endless “Back in my day…” school stories turn into actual gameplay.
Logic doesn’t live here—because it got stuck inside Dad’s memory. Each level begins with an over-the-top dad line, and that line becomes a mechanic:
- “Winters were brutal!” → icy floors, pushing winds, massive rolling snowballs
- “It was uphill both ways!” → gravity gags and impossible slopes
- “We had no shoes!” → tactical shoe/no-shoe choices that change how you move
With every death, Dad’s story escalates… and the world gets even more ridiculous. In this game, dying isn’t just punishment—it’s the punchline that unlocks the next layer of chaos.
Gameplay
- Short, intense stages: 1–3 minute vignettes with quick checkpoints
- Precision platforming: tight controls, readable hazards, “fair” difficulty
- Shifting conditions: wind cycles, collapsing platforms, chase moments
- One objective: reach school (while carrying Dad’s ego intact)
Content & vibe
- Low-poly visuals: clean silhouettes, clear readability, snappy comedy animations
- Humor-first presentation: dad quotes, signs, absurd details
- Replayable runs: fewer deaths, faster times, cleaner routes
Can you finally make it to school… or will Dad’s story keep getting worse every time you fail?
플레이어 수 업데이트: — · 상점 데이터: 9월 23일 AM 12:27 UTC · 출처: SteamWebAPI