You start with a coal mine, an iron mine, a well, and a farm. You end with rockets flying, colonies on the Moon and Mars, and cargo flowing between every world you've built. An idle incremental game about building humanity's space program from the ground up.
Heliodawn 동시 접속자 수 및 Steam 차트
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플레이어 수—24시간 —
24시간 최고 플레이어0오늘 최고 샘플
30일 최고 플레이어0평균 —
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30일 플레이 시간—추정치
Steam 차트 · 30일 플레이어 수샘플 대기 중
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24시간—7일—추세유지
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미디어
이미지 7장
게임 상세 정보
게임 정보
게임
출시일20269개월 전 출시
개발자Civiem LLC배급사Civiem LLC장르무료 플레이전략인디시뮬레이션캐주얼
—도전 과제
게임 정보
플레이어 수 업데이트: — · 상점 데이터: 9월 23일 AM 01:45 UTC · 출처: SteamWebAPI
편의 및 오디오Color AlternativesCustom Volume ControlsMouse Only OptionPlayable without Timed Input
기타Contrast Controls
시스템 요구 사항
최소권장운영체제Windows 10 64-bitWindows 10 / 11 64-bit프로세서Dual-core 2.0 GHzQuad-core 2.5 GHz or better그래픽Integrated GPU with WebGL 2.0 (Intel UHD 620 / HD 5500-class)Dedicated GPU, or modern integrated (Intel Iris Xe / AMD Vega)메모리4 GB RAM8 GB RAM저장 공간1 GB available space동일
Heliodawn 소개
Day one: a coal mine, an iron mine, a well, a farm. That's it. Earth is modern but empty of space infrastructure, and the only way forward is to build it yourself.
Mine coal to make power. Smelt iron into steel. Refine oil into rocket fuel. Process air into oxygen and nitrogen. Grow the supply chain until you've got electronics, composites, and a rocket assembly plant. Then you launch.
Low orbit is a station, not a home — a staging point you use to reach the Moon. The Moon has polar ice and regolith and no atmosphere. Mars has thin air full of CO2 and enough water locked in the ground to run a Sabatier reactor and brew your own methane. Each world is a new economy you have to rebuild for the environment you're in.
Transport ties it all together. Ships run fixed loops between worlds — Earth to orbit to the Moon, Earth to Mars, Moon to Mars — hauling whatever cargo you tell them to haul. You pick the stops. You pick the cargo. You scale the fleet. A single screen shows every line in your network at a glance, green where it's flowing and red where it's stalled.
No lose state. Close the game for a week and your colonies are still there, making things, waiting.
Key Features
The gameplay is logistics, production, and network-building — not piloting or physics. The systems below are what ships today.
- A production chain built on real recipes: Rockets burn RP-1 kerosene refined from crude oil. Mars methane comes out of a Sabatier reactor fed by local CO2 and hydrogen split from water ice. Steel is iron ore cooked in a smelter. Nothing is magic. Everything is a recipe.
- Four worlds, four economies: Earth, low orbit, the Moon, and Mars. Each has its own buildings, its own resources, and its own production problems to solve. You don't pilot ships or manage orbits — you build the supply chain that keeps each world fed.
- Transport is the game: Ships run fixed loops between worlds. Pick the stops, pick the cargo, scale the fleet. Watch the whole network on a single screen and catch the one line that just stalled.
- A tech tree you can follow: Power Systems. Atmospheric Processing. Fuel Chemistry. Rocket Engineering. Orbital Operations. Lunar Exploration. Mars Transit. Every tech unlocks a building you can actually build.
- Population that you have to keep alive: Colonies need habitats, food, water, and oxygen. People are your workforce, and losing the supply chain that supports them doesn't kill them — it just stops everything from working. Managing that tension is half the game.
- Offline progress that respects your time: Close the tab. Close it for a week. The game keeps ticking. Come back to stockpiles and a running economy.
- Ranks to chase: Tiered achievements on every resource and building, feeding a 20-rank ladder from Ground Crew to Stellar Vanguard.
- Built for long play: Auto-save every 30 seconds. Export and import your save. An example save for exploring a mid-game state. Four theme presets plus full color customization. A curated soundtrack. A desktop client with a clean borderless window and updates that land without asking.
자주 묻는 질문
Heliodawn의 가격은 Steam에서 무료(무료 플레이)입니다.
Heliodawn의 출시 예정일은 2026입니다. 아직 출시되지 않았습니다.
최소 사양: Windows 10 64-bit, Dual-core 2.0 GHz, Integrated GPU with WebGL 2.0 (Intel UHD 620 / HD 5500-class), 4 GB RAM. 위의 요구 사항 카드에서 플랫폼별 최소 사양과 권장 사양을 비교할 수 있습니다.
Steam에 표시된 Heliodawn의 필요 여유 공간은 1 GB입니다.
이 게임에는 아직 Steam 평가가 없습니다.
아니요, Steam에는 한국어 지원이 표시되어 있지 않습니다. Steam에 등록된 Heliodawn의 지원 언어는 총 1개이며, 그중 1개 언어는 음성까지 지원합니다.
아니요. Steam에는 Heliodawn의 플레이 모드가 싱글 플레이어로만 등록되어 있습니다.
SteamStatistics의 Heliodawn Steam 차트에서 실시간 플레이어 수와 24시간·7일·30일 그래프를 확인할 수 있으며, 최소 10분마다 갱신됩니다.
Steam 기준 Heliodawn의 지원 플랫폼은 Windows입니다. 컨트롤러 지원 정보 없음.