You've come to the village to "recharge." An hour later, you're looking for something you've lost, sniffing incense in a barn, and arguing with people who smile when it suits them. Here, a glance, a pause, and what's under the rug decide everything.
GREXOVKA VILLAGE 동시 접속자 수 및 Steam 차트
실시간
플레이어 수024시간 —
24시간 최고 플레이어0오늘 최고 샘플
30일 최고 플레이어0평균 —
역대 최고 플레이어0추적 시작 이후
30일 플레이 시간—추정치
Steam 차트 · 30일 플레이어 수샘플 대기 중
일일 샘플 수집 중이 게임의 일일 샘플이 아직 저장되지 않았습니다. 처음 며칠간의 기록이 쌓이면 그래프가 표시됩니다.
An hour later, you're already looking for a missing person on the outskirts—and it's not an easy walk. Dusk, a cold wind, the gates of the old courtyard creak, and the smell of incense comes from the barn: someone was doing something there recently, and this smell suddenly seems like a clue. You're arguing with people who smile when it suits them; their smiles are thinner than a knife. In this game, everything is decided by a glance, a pause, and what unexpectedly hides under the rug.
Grexovka doesn't like unnecessary questions. Grexovka presses with silence, glances and quiet condemnation. But if you start digging, you'll get answers. Your answers and other people's answers: the game knows how to reflect your decisions like in a mirror, showing not only the truth about losing, but also about yourself. Sometimes the answer is an epiphany, sometimes a punch in the gut.
What awaits you:
• One evening, multiple endings — each decision changes the course of events and closes some paths, opening others.
• Inspect the premises with attention to detail: listen to the steps, inspect things, find little things that will tell a lot about the owner.
Interrogate with character: choose your tone, pauses, and questions; body language and smiles are more important than words.
• Elections without prompts — their consequences are tangible and irreversible. This means not only moral damage: sometimes the consequences have a taste of iron (wounds, blood) and the smell of strong coffee in the morning.
• The atmosphere of the village: religious symbols, cigarette smoke, booze in pubs — everything is woven into the life and motivation of the characters, and not for the sake of outrage.
Tone and themes: the dark, tense atmosphere of the detective story, moral ambiguity, psychological tension and small human weaknesses. The game/plot doesn't answer all the questions — you need to make a choice and accept the results.
플레이어 수 업데이트: 9월 18일 PM 10:18 UTC · 상점 데이터: 9월 22일 PM 12:25 UTC · 출처: SteamWebAPI