A story-driven RPG told across three intertwined perspectives - Aric fighting monsters born from the darkness, Rina struggling against savage tribes, and Merius trapped in cycles of countless lives he can no longer fully remember - as a growing shadow spreads through the world, twisting everything.
Gravesong: Litany of Ashes 동시 접속자 수 및 Steam 차트
실시간
플레이어 수—24시간 —
24시간 최고 플레이어0오늘 최고 샘플
30일 최고 플레이어0평균 —
역대 최고 플레이어0추적 시작 이후
30일 플레이 시간—추정치
Steam 차트 · 30일 플레이어 수샘플 대기 중
일일 샘플 수집 중이 게임의 일일 샘플이 아직 저장되지 않았습니다. 처음 며칠간의 기록이 쌓이면 그래프가 표시됩니다.
WISHLIST NOW!
If you enjoy story-driven FPS RPGs with strong atmosphere and focused design, add the game to your wishlist and follow its development.
We aim to deliver a memorable experience — not a marathon.
Gameplay
This is a first-person action RPG focused on tight, handcrafted experiences rather than an open world.
You will explore a series of dungeon-like chapters, each designed as a self-contained narrative and combat experience.
Inspired by the intensity and weight of modern action RPGs, the game is structured around linear, story-driven environments instead of sprawling open-world exploration.
Each dungeon features its own puzzles, and you will need to discover how to traverse and survive them.
Player Experience
You will experience:
- Fast, close-range combat that feels intense and grounded
- Exploration through eerie, carefully crafted locations
- Three intertwined stories, each following a different character as their paths slowly connect
CHAPTERS
Each character has their own set of chapters. The story begins with Aric, then continues with Rina, and finally concludes with Merius.
About the Game
Experience a story told across three intertwined perspectives:
Aric. Rina. Merius.
Three lives.
One converging timeline.
Each perspective reveals a different piece of the same truth—leading all characters to the same moment, the same place, and the same breaking point.
플레이어 수 업데이트: — · 상점 데이터: 9월 23일 AM 01:44 UTC · 출처: SteamWebAPI