A hex-grid roguelike deckbuilder about an alien botanist stranded on Earth. Plant a deck of spliced crops onto a tiny field, hit the harvest goal, and travel further from the crash site. Every day you spend burns the fuel you're trying to earn. Getting home is the only win.
Good Dirt 동시 접속자 수 및 Steam 차트
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미디어
이미지 6장
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게임
출시일—출시일 미정
개발자Kids Next Door배급사Kids Next Door장르전략인디
—도전 과제—DLC5119600
게임 정보
플레이어 수 업데이트: — · 상점 데이터: 9월 23일 AM 12:35 UTC · 출처: SteamWebAPI
You are a botanist. You are not a pilot.
Your UFO is in a field on Earth, and it is not going anywhere without fuel. Fortunately,
this planet grows things — badly, slowly, in the wrong colors, but it grows things. Splice
what you find into something that grows fast enough to get you home.
Good Dirt is a hex-grid roguelike deckbuilder. Your deck is crops. Your board is a
field. Every run is a journey outward from the crash site, and how far you get is the score.
Plant a board, not a card
Each field is a handful of hex tiles and a harvest goal. Draw crops, spend water, and place
them — then watch how they read each other. Neighbors feed neighbors. Families stack. The
same three cards score completely differently depending on where they land.
There is no waiting for things to grow. You assemble the board, the board resolves, you take
what it made. The puzzle is the planning, not the patience.
Fuel is the whole story
Fuel does two jobs, and they fight each other:
- [Every day you spend inside a field burns fuel. Take too long to hit the goal and the run ends right there.
- Every step across the map burns fuel too. Distance is something you buy.
There's no shop to top up. You refuel by [b]overshooting[/b] — growing past the goal converts
the surplus into fuel. So the safe, exact-change harvest keeps you alive and gets you nowhere.
The greedy one is what moves you.
The dirt is permanent
Clear a plot and it hands you its soil. Soil doesn't get consumed — it gets banked,
and every plot you clear raises how much of it you can lay down. Placing it permanently
unlocks new tiles on your grid, for this field and every field after.
You start each run on six hexes. What the board looks like by the end is something you built.
Read the stones
Every tile you clear surveys a color. Survey enough and the map coughs up a Glyph Stone
— carved by aliens who came here before you, left behind for whoever showed up next with a
ship to decode them. Decoded glyphs are run-wide: they change how crops score, how soil
behaves, what a day costs.
The colors you chase determine which glyphs you're offered, so routing across the map is
deck-building by other means. Beat a world's boss and you're offered a cross-color legend
— the rare glyphs that belong to two colors at once, and the ones that decide what a run
actually becomes.
Choose the route, live with it
The map is one continuous hex world that grows outward as you explore it. You only ever move
outward — no backtracking, no second visit. Each step offers a small fan of choices: a safe
flatland, a hostile specialty field, a workshop to upgrade a crop, a lab to splice two into
something new.
Everything on that fan costs fuel to reach. That's the run: a series of small, honest
questions about what you can afford.
No villain. Nothing is hunting you. You are just very far from home, and home is expensive.
Lose and you're not punished — you're still stranded. Try a different route.
자주 묻는 질문
현재 Steam에 Good Dirt의 가격 정보가 없습니다.
아직 출시되지 않았으며, Good Dirt의 출시일도 발표되지 않았습니다.
최소 사양: Windows 10 64-bit (version 21H1 or newer), Intel Core i3-4340 / AMD FX-6300, DirectX 11 capable GPU with 2 GB VRAM (NVIDIA GTX 750 Ti / AMD R7 260X / Intel UHD 630), 4 GB RAM. 위의 요구 사항 카드에서 플랫폼별 최소 사양과 권장 사양을 비교할 수 있습니다.
Steam에 표시된 Good Dirt의 필요 여유 공간은 2 GB입니다.
이 게임에는 아직 Steam 평가가 없습니다.
아니요, Steam에는 한국어 지원이 표시되어 있지 않습니다. Steam에 등록된 Good Dirt의 지원 언어는 총 2개이며, 음성을 지원하는 언어는 없습니다.
아니요. Steam에는 Good Dirt의 플레이 모드가 싱글 플레이어로만 등록되어 있습니다.
SteamStatistics의 Good Dirt Steam 차트에서 실시간 플레이어 수와 24시간·7일·30일 그래프를 확인할 수 있으며, 최소 10분마다 갱신됩니다.
Steam 기준 Good Dirt의 지원 플랫폼은 Windows입니다. 컨트롤러 지원 정보 없음.