편의 및 오디오Camera ComfortCustom Volume ControlsPlayable without Timed InputStereo Sound
시스템 요구 사항
최소권장운영체제Windows 10+동일프로세서Potato can probably run it동일그래픽Anything동일메모리2 GB RAM동일저장 공간300 MB available space동일
Glaivestorm 소개
Glaivestorm is an isometric ARPG with combat, loot, stats, spells and sprinkle of crafting.
Game is focused on combat with 4 different playstyles which you can mix in any way you like:
1. Melee / 2. Ranged
3. Defensive / 4. Spellcaster
Melee and Ranged mode can be switched at any time and can be used with any weapons - they just have different ranges and projectile mechanics.
Defensive style requires at least one shield equipped, gives you ability to block attacks are reflect damage.
Spellcaster focuses on magic with different elements.
I'm trying to make the stat system as transparent as possible to not hide how things are calculated. The big part of the desire to create this game was frustration from a lot of games forcing players to guess or straight up lying to the players.
As an example, in Glaivestorm if you see an item giving "+10% strength" you can be sure that it adds 10% to whatever strength you already have, not to some base value. Plus, when you have three such items, they don't just add up to 30% bonus, but multiply with each other to give a proper 33.1% increase.
Equipment has different rarity, which affects stats and how many effects items can have.
There is an upgrade system to improve main stats (such as damage and armor).
You can atomize gear to get materials and swap the majority of the bonus effects.
Accessory slots are heavily limited in many games. Glaivestorm allows players to wear up to ten rings and two amulets at the same time (although not all gear slots are available from level zero).
You have access to both active and passive skills. Some of them benefit not just their respective path, so you're free to combine and find what's best for you.
Just like with stats I'm trying to make all the calculations as transparent as possible.
Most locations where you fight monsters are procedurally generated, but there's also boss arenas.
There are complete conditions, finishing which will unlock new locations and give bonuses for future revisiting.
Locations are not level restricted. If you can gain access to them earlier than the recommended level - good for you!
And, of course, you can find treasures!
Both Xbox and PS gamepads are now supported, game displays correct icons and hints in UI. Other gamepads should be supported as well, although they might not have specific set of icons for them.
Steam Deck resolution support was also added in recent patch. If you face issues please leave feedback in Steam Discussions or in Discord (link can be found in page socials).
자주 묻는 질문
US 지역 Steam 상점 기준 Glaivestorm의 가격은 $9.99입니다. 2026년 9월 22일 이후 저희가 기록한 최저가는 $9.99입니다. Steam은 이 게임의 가격을 14개 지역에서 각각 따로 책정하며, 지역별 가격은 위에서 확인할 수 있습니다.
Glaivestorm의 출시일은 2025년 9월 25일이며, 개발사는 Blue glass star입니다. 12개월 전 출시.
최소 사양: Windows 10+, Potato can probably run it, Anything, 2 GB RAM. 위의 요구 사항 카드에서 플랫폼별 최소 사양과 권장 사양을 비교할 수 있습니다.
Steam에 표시된 Glaivestorm의 필요 여유 공간은 300 MB입니다.
Steam 평가 5개 중 100.0%가 긍정적이며, Steam의 평가 등급은 “5 user reviews”입니다.
아니요, Steam에는 한국어 지원이 표시되어 있지 않습니다. Steam에 등록된 Glaivestorm의 지원 언어는 총 2개이며, 음성을 지원하는 언어는 없습니다.
아니요. Steam에는 Glaivestorm의 플레이 모드가 싱글 플레이어로만 등록되어 있습니다.
SteamStatistics의 Glaivestorm Steam 차트에서 실시간 플레이어 수와 24시간·7일·30일 그래프를 확인할 수 있으며, 최소 10분마다 갱신됩니다.
Steam 기준 Glaivestorm의 지원 플랫폼은 Windows입니다. 컨트롤러 완벽 지원.