A medieval adventure with talking animals! You play as Fatale, a thieving mouse who, along with her brother Gusto, will become embroiled in far-reaching events as the tale of a certain lute-carrying minstrel spreads throughout Muridea.
Ghost of a Tale 2 동시 접속자 수 및 Steam 차트
실시간
플레이어 수—24시간 —
24시간 최고 플레이어0오늘 최고 샘플
30일 최고 플레이어0평균 —
역대 최고 플레이어0추적 시작 이후
30일 플레이 시간—추정치
Steam 차트 · 30일 플레이어 수샘플 대기 중
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최소권장운영체제Windows 11—프로세서Intel I7-3.5Ghz—그래픽RTX 3070—메모리16 GB RAM—저장 공간5 GB available space—
게임 정보
Ghost of a Tale 2 소개
Ghost of a Tale 2 is an action-adventure game with elements of stealth, and a sequel to the award-winning first game. It is set in a medieval world of talking animals, and takes its inspiration from games like Gothic and movies like Disney's Robin Hood.
This new adventure occurs a month after the events concluding the first game. It takes place in Port Scarn, a harbour city under curfew, on the eastern shore of lake Vaelia.
You play as Fatale, a thieving mouse who, along with her brother Gusto, will become embroiled in far-reaching events as the tale of a certain lute-carrying minstrel spreads throughout Muridea.
Fatale can use her nimbleness to explore the city and her sneakiness to evade enemies far larger and stronger than her. Talk to the characters you meet and use your wits to win them over. Use the undershine -the clandestine tool of thieves- to reveal secrets and solve mysteries throughout the city.
Her ouma taught Fatale of the supernatural, granting her the ability to communicate with the spirits and experience visions of the past. She can also use her fate cards to reveal (or influence?) the future of those she encounters.
Her brother Gusto cares about none of this. He dreams only of a life of petty larceny and infamy. At the confluence of their ambitions they're going to get more than they bargained for...
About the team:
Ghost of a Tale has been developed by a very small team. Lionel "Seith" Gallat is its creator, responsible for 90% of the art, design and coding. Paul Gardner is the game's writer and an experienced game designer. Cyrille Paulhiac does coding and develops tools. The game's orchestral score is composed by Mathieu Alvado. Sound design is by Nicolas Titeux. Jerome Jacinto brings his expertise as an illustrator to the game's 2D art.
플레이어 수 업데이트: — · 상점 데이터: 9월 23일 AM 12:36 UTC · 출처: SteamWebAPI