Foedus is a dark fantasy tactical RPG where your Alliance outlasts every hero. Manage resources, develop permanent traits, and lead your faction through deadly missions. The Alliance is the true hero. Heroes may die. The Alliance survives.
Foedus - Rise of the Allies 동시 접속자 수 및 Steam 차트
실시간
플레이어 수—24시간 —
24시간 최고 플레이어0오늘 최고 샘플
30일 최고 플레이어0평균 —
역대 최고 플레이어0추적 시작 이후
30일 플레이 시간—추정치
Steam 차트 · 30일 플레이어 수샘플 대기 중
일일 샘플 수집 중이 게임의 일일 샘플이 아직 저장되지 않았습니다. 처음 며칠간의 기록이 쌓이면 그래프가 표시됩니다.
편의 및 오디오Adjustable DifficultyCustom Volume ControlsMouse Only OptionPlayable without Timed Input
기타Playable At Your Own Pace
시스템 요구 사항
최소권장운영체제64 Bit Windows—프로세서2GHz or faster—그래픽1920 X 1080 resolution display or higher—메모리8 GB RAM—저장 공간1 GB available space—
게임 정보
Foedus - Rise of the Allies 소개
A dark fantasy tactical RPG where the Alliance is the true protagonist.
Heroes die. The Alliance survives.
This is not a game about chosen ones.
In Foedus, you don't build a party of legendary heroes destined to save the world.
You build an Alliance — a desperate, evolving war machine.
Heroes are assets. Useful. Replaceable. Sometimes tragic.
What you will actually do
- Prepare in your stronghold (Barracks, Alchemy, Library, Mystic Vault, Market)
- Deploy a squad with limited abilities per mission — no cooldown spam
- Fight turn-based tactical battles where positioning and timing matter
- Adapt when your Alliance develops negative traits — because survival has a cost
The Alliance System
Your Alliance has 5 branches, each upgradeable and specializable:
- Barracks – Recruit, train, replace heroes
- Alchemy – Research and craft potions to enhance your heroes
- Library – Research and craft scrolls to unleash against your enemies
- Mystic Vault – Identify, study, and awaken magical artifacts for your party
- Market – Exchange vile gold for what the alliance cannot forge
Every Alliance is born with traits — great strengths that come at the cost of necessary weaknesses.
No two Alliances evolve the same way.
The core loop
Prepare → Choose strategy → Deploy → Tactical combat → Rewards → Upgrade → (Lose someone) → Evolve → Repeat
Current state
The procedural campaign system is already working — maps are generated, full campaigns can be played from start to finish.
Currently implemented:
- Random map generation for high replayability
- Fully playable turn-based combat
- A set of classes (more to come)
What I'm building next:
- Handcrafted campaigns with designed maps
- Additional classes
- More enemies, relics, and Alliance upgrades
No Early Access decision has been made yet. The priority right now is expanding the core systems and listening to what players want to see next.
Wishlist if you believe in Alliances that outlive heroes
Add Foedus to your Steam Wishlist.
Follow the evolution.
And remember:
"Heroes fall. The Alliance survives."
플레이어 수 업데이트: — · 상점 데이터: 9월 23일 AM 01:39 UTC · 출처: SteamWebAPI