Catch fish, build your store, and sell your catches! Explore a mysterious world to find new areas, and new fish to catch. Decorate to get wealthier customers to buy your big catches. As you build up your store, a town will evolve around you!
Fishing Shop Simulator 동시 접속자 수 및 Steam 차트
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이미지 21장
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게임
출시일20269개월 전 출시
개발자Sinqnew배급사Sinqnew장르인디시뮬레이션
—도전 과제—DLC3196270
게임 정보
플레이어 수 업데이트: — · 상점 데이터: 9월 23일 AM 02:00 UTC · 출처: SteamWebAPI
최소권장운영체제Requires a 64-bit processor and operating system동일프로세서i5-3320M @ 2.60 GHz / AMD Ryzen 3 3200u—그래픽Radeon HD 5000+—메모리4 GB RAM8 GB RAM저장 공간800 MB available space1000 MB available space
Fishing Shop Simulator 소개
This is a fishing shopkeeper where you start off in a pile of rubble in this mysterious world, in the hopes of rebuilding and making a large successful shop and fish collection. As you sell fish and build up your personal collection, a town begins growing around you and begins to evolve and level up!
The game is still in alpha development - I plan on posting updates on my steams news/update pages, Discord and Youtube!
I'm a single developer making this while working full time, so this comes out of pure enjoyment of simulator and tycoon games. I also will emphasize that I'm going to be slow with progress at times because I need to manage my full time job and life as well. I won't promise a perfect or super polished game - But I can promise I'm passionate and want to make a fun game for people to enjoy. This is the first time I'm attempting at making my own full game so I appreciate the patience and support!
Rare & Giga Catches
- In rare scenarios you'll get rare giga sized catches, as well as Holographic/Foils that are worth a lot of money (I'm a big fan of trading card games, so snuck in foils!); However they could also be really handy to make your store more attractive for customers, as display pieces.
Collecting
- A part of the games mechanic is collecting and displaying some of your catches - Every unique fish on display improves your stores collection bonus. I want to have TONS of unique fish to find and catch in the future!
- One of the main gameplay themes of the game is to collect all the unique fish in the world! I will continue to keep adding in more types of fish into the game
Grading
- Later on in the game, a grader NPC opens up shop where you can then begin getting your fish graded! This is heavily inspired by Trading Card Games where you get cards graded
- This can enhance OR decrease the value of the fish... depending on its quality
- Graded fish can be mounted on walls, and stacked on top of eachother on displays so you can amass a bigger collection in a smaller space
Tech Tree
Bait
- Risk Vs Reward: Bait will cost a upfront amount, but gives you a chance at catching better fish! Some bait will be for specific fish in regions, while other bait just overall increases your chances.
Explore
- Explore the ruins of the 'Old World' and find new fishing spots! I have a lot of ideas planned for future biomes in this strange post-apocalyptic world. I want this world to feel fun to explore and discover!
Customers
- You'll need to make your shop appealing to the world's wanderers so they move into the area and bring more wealth to afford those big hitters you catch
Town Building
- As you repair and upgrade your shop, others will begin settling into the area as well and begin building, I hope this will make it visually rewarding and exciting to see the area change over time! You will unlock possible NPC's to interact with in the future here.
Rebuilding & Upgrading
- You'll need to make your shop appealing to the world's wanderers. As you keep upgrading your store, you'll get more floor space and new props/technology to build your store with!
Weather
- When rainy days happen, different fish become available that you can't find in clear weather!
Building
- Place your decorations, furniture, and displays the way you want to! I want to get a nice variety of content for you to make your store layouts interesting and unique.
Taxes - The Government
- Even in the apocalypse you can't escape the tax man - The government will fly near your shop every few days to collect payment for helping you rebuild - They want their cut!
Decorating
- I want to actually reward players for decorating, instead of it just being purely for looks! I haven't figured out exactly what 'decor' bonus will give yet, but I'll keep you posted.
Dog
- Keep your dog fed and happy! I want to make the dog mechanic more interesting in the future (Including maybe choosing a different starter pet). It will be a fun little companion on your journey across this odd world.
Achievements
- I'd love to have a way for you to keep track of all the fish you've discovered, how many you've caught and the biggest weight you've caught!
자주 묻는 질문
현재 Steam에 Fishing Shop Simulator의 가격 정보가 없습니다.
Fishing Shop Simulator의 출시 예정일은 2026입니다. 아직 출시되지 않았습니다.
최소 사양: Requires a 64-bit processor and operating system, i5-3320M @ 2.60 GHz / AMD Ryzen 3 3200u, Radeon HD 5000+, 4 GB RAM. 위의 요구 사항 카드에서 플랫폼별 최소 사양과 권장 사양을 비교할 수 있습니다.
Steam에 표시된 Fishing Shop Simulator의 필요 여유 공간은 800 MB입니다. 권장 사양에서는 1,000 MB의 공간을 요구합니다.
이 게임에는 아직 Steam 평가가 없습니다.
네, 인터페이스와 자막은 한국어로 제공되지만 한국어 음성은 지원하지 않습니다. Steam에 등록된 Fishing Shop Simulator의 지원 언어는 총 15개이며, 그중 1개 언어는 음성까지 지원합니다.
아니요. Steam에는 Fishing Shop Simulator의 플레이 모드가 싱글 플레이어로만 등록되어 있습니다.
SteamStatistics의 Fishing Shop Simulator Steam 차트에서 실시간 플레이어 수와 24시간·7일·30일 그래프를 확인할 수 있으며, 최소 10분마다 갱신됩니다.
Steam 기준 Fishing Shop Simulator의 지원 플랫폼은 Windows 및 Linux입니다. 컨트롤러 지원 정보 없음.
Fishing Shop Simulator의 연령 등급은 DEJUS L 및 IGRS 3입니다.