Feudal Glory is a strategy RPG with large scale real-time battles. Players can raise and lead warbands and engage with the world economically, politically, or martially.
Feudal Glory 동시 접속자 수 및 Steam 차트
실시간
플레이어 수—24시간 —
24시간 최고 플레이어0오늘 최고 샘플
30일 최고 플레이어0평균 —
역대 최고 플레이어0추적 시작 이후
30일 플레이 시간—추정치
Steam 차트 · 30일 플레이어 수샘플 대기 중
일일 샘플 수집 중이 게임의 일일 샘플이 아직 저장되지 않았습니다. 처음 며칠간의 기록이 쌓이면 그래프가 표시됩니다.
최소권장운영체제Windows 10 or newer동일프로세서2.5 GHz, 4 cores4.0 GHz+, 8 Cores+, and lots of cache그래픽GTX 970 or R9 390RTX 3070 or RX 6800, lots of shader cores메모리16 GB RAM32 GB RAM저장 공간20 GB available space동일
Feudal Glory 소개
Feudal Glory is the resultant passion project of an irrelevant, chronically jaded, irrationally perfectionist solo developer being continuously disappointed by modern strategy games. Why not build another game for people (including myself) to play and complain about for hours on end?
Main Goal
Feudal Glory is a sandbox RPG in a medieval setting with large scale real-time battles. The campaign mode will focus on giving the player a challenging, but also rewarding, strategy driven experience with a wide variety of viable roles to play. Furthermore, if your desired play style is martial might, battles can be settled on the open field with the player acting as both a leader and a battlefield participant.
Campaign Map (WIP)
The campaign map will be centered around the in game economic simulation systems. Settlements will produces resources with the type and amount of resources produced being dependent on the land and manpower available with trade being required to move goods between settlements. The choice of whether to engage in trade as a docile economic actor, aggressively plunder the trade of others, craft valuable items, or purchase/manage land will be yours to make.
Additionally, raising and leading a warband will be very valuable to attaining wealth and influence. How you utilize your martial might will greatly change the world around you, including how others perceive you.
Real Time Battles
As both a battle participant and leader, two modes of play have been implemented. The first is a typical 3rd person view for the player to engage in combat with any unit on the battlefield. The second mode is an overhead strategic view for providing orders to the player's troops. Switching between these modes is seamless and intended to be done on the fly in battles.
Formation control orders currently includes positioning, movement behavior, formation shape, projectile firing behavior, and targeting. More advanced control will be added alongside future additions to weapon classes (i.e. shields, spears, etc).
Unit classes currently include both melee and ranged infantry, with melee and ranged cavalry to be added later.
Closing Sellout Remarks
I hope you find my project intriguing. If you do, please feel free to wishlist as it helps me a lot. Cheers!
자주 묻는 질문
현재 Steam에 Feudal Glory의 가격 정보가 없습니다.
아직 출시되지 않았으며, Feudal Glory의 출시일도 발표되지 않았습니다.
최소 사양: Windows 10 or newer, 2.5 GHz, 4 cores, GTX 970 or R9 390, 16 GB RAM. 위의 요구 사항 카드에서 플랫폼별 최소 사양과 권장 사양을 비교할 수 있습니다.
Steam에 표시된 Feudal Glory의 필요 여유 공간은 20 GB입니다.
이 게임에는 아직 Steam 평가가 없습니다.
아니요, Steam에는 한국어 지원이 표시되어 있지 않습니다. Steam에 등록된 Feudal Glory의 지원 언어는 총 1개이며, 음성을 지원하는 언어는 없습니다.
아니요. Steam에는 Feudal Glory의 플레이 모드가 싱글 플레이어로만 등록되어 있습니다.
SteamStatistics의 Feudal Glory Steam 차트에서 실시간 플레이어 수와 24시간·7일·30일 그래프를 확인할 수 있으며, 최소 10분마다 갱신됩니다.
Steam 기준 Feudal Glory의 지원 플랫폼은 Windows입니다. 컨트롤러 지원 정보 없음.