Behind every win, a decision. Sign your players, train them, prepare your game plans. Then watch your five players carry them out their own way, because a creative player never plays like a cautious one.
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플레이어 수 업데이트: — · 상점 데이터: 9월 22일 PM 11:48 UTC · 출처: SteamWebAPI
Behind every win, a decision.
You're the coach of an esports team on a MOBA circuit, and your job is to sign players, develop them, prepare every fixture and build a club that holds together across several seasons.
Your players play the match themselves
Once the match starts, your five players head out onto the map and manage on their own, reading what's happening around them to decide whether to farm one more wave, head back to base or go and help on the lane next door. Each of them does it according to their own temperament, which means a very creative player will never play the same game as a cautious one, even on the same champion and with the same instructions.
Your role is to prepare the match through game plans, in which you set the team's priorities, from how to approach the laning phase through to which neutral objectives to secure and the kind of composition you want to play.
The draft
The draft is the last moment where you still decide anything, and it's probably the most important part of the fixture. You know each opposing player's champion pool, so you can ban away whatever they're most dangerous on, then watch the composition opposite you take shape pick after pick while you keep your final choice to answer it.
The club
A roster is built over time, by spotting players the other clubs haven't noticed yet, planning their training week after week across mechanics, strategy, mental and form, and accepting that the budget follows results rather than the other way round. The choices you make this season are paid for or cashed in the next one, when you have to decide who starts, who goes to the bench and who leaves.
The season
The regular season puts ten teams through a round robin before playoffs decided over BO3 and a BO5 final, and when it ends the off-season redistributes players, so you start each year with a squad slightly different from the one you had in mind.
In Early Access
The game already plays end to end across multiple seasons, and what it still has to become will be decided with the people playing it.
One thing worth knowing before you buy: during Early Access an update can make a save incompatible, and a career you start is not guaranteed to survive a patch. This will be flagged in the update notes where it applies.
자주 묻는 질문
현재 Steam에 Esport Manager: Last Pick의 가격 정보가 없습니다.
아직 출시되지 않았으며, Esport Manager: Last Pick의 출시일도 발표되지 않았습니다.
최소 사양: Windows 10 64 bits, Intel Core i3-4130 / AMD FX-6300, Intel HD Graphics 4000, 4 GB RAM. 위의 요구 사항 카드에서 플랫폼별 최소 사양과 권장 사양을 비교할 수 있습니다.
Steam에 표시된 Esport Manager: Last Pick의 필요 여유 공간은 1 GB입니다.
이 게임에는 아직 Steam 평가가 없습니다.
아니요, Steam에는 한국어 지원이 표시되어 있지 않습니다. Steam에 등록된 Esport Manager: Last Pick의 지원 언어는 총 2개이며, 음성을 지원하는 언어는 없습니다.
아니요. Steam에는 Esport Manager: Last Pick의 플레이 모드가 싱글 플레이어로만 등록되어 있습니다.
SteamStatistics의 Esport Manager: Last Pick Steam 차트에서 실시간 플레이어 수와 24시간·7일·30일 그래프를 확인할 수 있으며, 최소 10분마다 갱신됩니다.
Steam 기준 Esport Manager: Last Pick의 지원 플랫폼은 Windows 및 Linux입니다. 컨트롤러 지원 정보 없음.