A RETRO-inspired 3D Action Adventure. End's Reach II is an exploration-heavy action adventure game set in an atmospheric and ambient science-fiction world. Gather weapons, guns, powers, collectibles, and utilize the new first-person gameplay mode in all new dungeons and levels.
End's Reach II: Wake of Reason 동시 접속자 수 및 Steam 차트
실시간
플레이어 수—24시간 —
24시간 최고 플레이어0오늘 최고 샘플
30일 최고 플레이어0평균 —
역대 최고 플레이어0추적 시작 이후
30일 플레이 시간—추정치
Steam 차트 · 30일 플레이어 수샘플 대기 중
일일 샘플 수집 중이 게임의 일일 샘플이 아직 저장되지 않았습니다. 처음 며칠간의 기록이 쌓이면 그래프가 표시됩니다.
24시간—7일—추세유지
평가평가 0개
—No user reviews
긍정 0개부정 0개
추천—점수0/9
최근 30일데이터 없음부정 비율—긍정/부정 비율—
미디어
이미지 6장
게임 상세 정보
게임 정보
게임
출시일—출시일 미정
개발자Cuirass Entertainment Ltd.배급사Cuirass Entertainment Ltd.장르액션어드벤처
A RETRO-inspired 3D Action Adventure
End's Reach II is an exploration-heavy action adventure (metroidvania) set in an atmospheric and ambient science-fiction world. The game takes place in a semi-open world that both respects your time and doesn't hold your hand. Designed as a console-style experience that mirrors those found on older home consoles but with a modern visual edge.
It is best played with a controller but supports keyboard-only or M&K controls.
Lost in Space.. Again
Directly following the events of End's Reach: Urma once again finds himself trapped in a world he cannot understand, this time high atop the peaks on the mountainous planet of Enegrome. The revelations from the previous game now guide Urma's blade, no longer seeking revenge, but redemption. Despite being a direct sequel, all story elements from the first game will be covered and recapped, this is the perfect game to start with.
All New Movement & Powers!
Run, slide, roll, dash, hover, grapple, slam, and whatever else! All new movement unleashes the player's creativity and allows fast traversal all across the world. New vertical level design keeps you guessing what type of powers may come next. No more stamina to keep the player stuck in one place, go crazy!
New Dungeons, New Items, New Everything!
Not only will you collect the blueprints to unlock weapons, now each dungeon will have a key-item in the form of a gun. This takes puzzles to the 3rd dimension and lets you find more ways to interact with the world. With unique level design not every playthrough will be the exact same.
Greater Storytelling
Urma's quest for redemption will require the aid of many unique characters. Where the first game relied on the player's curiosity to tell it's story, End's Reach II has a greater world to uncover. While you can still recover data logs and research the planet, you can also now talk to many different alien species. Some of them will have missions for you, and others will offer help in exchange for goods.
First Person & Third Person: Find Your Playstyle
Fight in third person with hack and slash combat, or pull the camera in to use one of the game's many ranged weapons. Of course some puzzles and encounters will require a mixture of both!
New Enemy Behaviour and Sneaking Mechanics
Enemies are now part of a breathing world, they have their own patrol patterns. Players can choose to avoid combat by sneaking, or take everything head on - but be careful, enemies are more potent than they used to be!
...
End's Reach and End's Reach II were solo-developed games, however they received support from the friends, family, asset store creators, and play-testers. Those people will be credited wherever possible. I cannot thank you all enough.
And last but certainly not least, there will NEVER be AI use in any of my games.
Enjoy.
플레이어 수 업데이트: — · 상점 데이터: 9월 23일 AM 01:42 UTC · 출처: SteamWebAPI