Two hours. That is the whole deal.
Thirty levels. One run. A clock that starts the first time you open the game and
does not stop when you close it.
Clear all thirty before it runs out and the game asks you a question it has been
building towards the entire time: do you want your money back?
The maze IS the game
There is no fixed path. There is a meadow, a gate the animals come in through,
and a gate they are trying to reach. Everything between the two is up to you.
Every fence you plant makes the road longer. A good maze can turn a twenty-cell
walk into a hundred-cell one, and every extra cell is another second your towers
get to work. Wall it off completely and the game will not let you — but it will
let you get cruelly close.
Eight towers, none of them a stat block
A beehive that throws bees. A bread oven that lobs something heavy and leaves a
crater. A quench barrel whose mist hangs in the air and slows what walks through
it. A watchtower that hits everything on a line at once. A fire lookout on stilts
that lands the single hardest hit in the game. A fire pit whose embers drift
upward. A windmill that makes its neighbours better at their jobs. A market stall
that just quietly makes you money.
You can tell them apart from across the board, which is the point.
Your enemies are livestock
Foxes and collies and deer come fast. Bears and brown ewes come slow and take a
frankly unreasonable amount of killing. Hens and ducks come in numbers.
They are all rigged, they all walk properly, and none of them wish you harm.
They just want your things.
Every run is a different deck
Towers and upgrades arrive one card at a time. You never get everything, so a run
is a shape rather than a checklist — go wide and take a modifier that pays for
breadth, or go deep on three towers and take the one that rewards it.
And rarely, the board itself grows. Two cells on every side, twice, and the
meadow you were fencing gets bigger under you.
No catches
- [*] No ads, no purchases, no currency, nothing to unlock over time
- [*] Single player, offline, plays in a window while you do something else
- [*] Runs on a potato
The clock is the only thing this game wants from you.
플레이어 수 업데이트: — · 상점 데이터: 9월 23일 AM 02:13 UTC · 출처: SteamWebAPI
Dragon Era: Resurrected의 출시 예정일은 Q3 2026입니다. 아직 출시되지 않았습니다.
최소 사양: Windows 10 64-bit, Intel Core i5-4460 / AMD FX-6300 or equivalent, NVIDIA GeForce GTX 750 Ti / AMD Radeon R7 260X (2 GB VRAM), 2048 MB RAM. 위의 요구 사항 카드에서 플랫폼별 최소 사양과 권장 사양을 비교할 수 있습니다.
Steam에 표시된 Dragon Era: Resurrected의 필요 여유 공간은 1,024 MB입니다.
이 게임에는 아직 Steam 평가가 없습니다.
아니요, Steam에는 한국어 지원이 표시되어 있지 않습니다. Steam에 등록된 Dragon Era: Resurrected의 지원 언어는 총 1개이며, 그중 1개 언어는 음성까지 지원합니다.
아니요. Steam에는 Dragon Era: Resurrected의 플레이 모드가 싱글 플레이어로만 등록되어 있습니다.