A Joseon-era survival strategy game where even goodwill becomes a resource. Manage companions and scarce supplies during a great famine. Every crucial decision is resolved by dice. There are no perfect choices—only surviving today and preparing for tomorrow.
여명촌 동시 접속자 수 및 Steam 차트
실시간
플레이어 수024시간 —
24시간 최고 플레이어0오늘 최고 샘플
30일 최고 플레이어0평균 —
역대 최고 플레이어0추적 시작 이후
30일 플레이 시간—추정치
Steam 차트 · 30일 플레이어 수샘플 대기 중
일일 샘플 수집 중이 게임의 일일 샘플이 아직 저장되지 않았습니다. 처음 며칠간의 기록이 쌓이면 그래프가 표시됩니다.
편의 및 오디오Custom Volume ControlsMouse Only OptionPlayable without Timed Input
기타Touch Only Option
시스템 요구 사항
최소권장운영체제Windows 10 (64-bit)Windows 10/11 (64-bit)프로세서Intel Core i3 (4th Gen) or AMD equivalentIntel Core i5 (6th Gen) or AMD Ryzen 3 equivalent그래픽Intel HD 4600 / UHD 620 or betterNVIDIA GTX 1050 / AMD RX 560 or better메모리8 GB RAM16 GB RAM저장 공간3 GB available space5 GB available space
여명촌 소개
Dawn Village
A Joseon-era survival strategy game where even goodwill becomes a resource in the face of starvation
A great famine in the Joseon Dynasty. There are no perfect choices. You simply endure today and prepare for tomorrow.
What This Game Is
Dawn Village is a survival strategy game set during a great famine in the Joseon era, where you assign companions, manage resources, and bear the consequences of your decisions.
You are neither a hero nor a commander. You are simply someone trying to keep people from completely falling apart amid hunger and disease.
Dice Decide Fate
All major decisions are resolved by dice—just like in a TRPG.
Even the same choice can lead to different outcomes every time. Who steps forward, what condition they are in, and what the current situation is all change the result.
Succeed, and you overcome the crisis. Fail, and you lose resources—or face even greater danger.
Success and failure affect not only immediate outcomes, but also resources and companion conditions days later.
You cannot control the dice. You can only choose what you are willing to endure.
Managing People
It’s not just about resources. You must watch over your companions as well.
Each person has a different disposition and physical condition. Everyone has strengths and weaknesses.
Hunger makes them weaker. Continuous danger erodes their minds. Sometimes they grow stronger by overcoming crises—but growth always comes with anxiety.
You must decide where to assign each companion, when to let them rest, and who to send into danger.
You cannot protect everyone forever. Sometimes, you must let someone go. That choice is yours.
A Day Shaken Six Times
One turn unfolds across six phases.
Roll Call
Morning. You distribute food and steady your companions’ morale. If necessary, this is also when you send someone away.
First Incident
Something happens inside the village. Companions assigned to security respond. A fight may break out, resources may be gained, or a new companion may appear.
Journey
Companions assigned to a journey leave the village. They gather resources, fight, or get caught in unexpected events.
Environmental Incident
An unavoidable background event occurs.
Maintenance
Companions assigned to maintenance work. They craft items, care for the wounded, or prepare for tomorrow. You may also develop the village.
Final Incident
The end of the day. Another incident strikes the village. Some days pass quietly; on others, the group’s survival is decided.
Move cautiously, and you may last longer. Act boldly, and you may gain much—but you may also suffer irreversible losses.
There Is No Good or Evil Choice
There are no clearly right choices, no unquestionably wrong ones.
You may have to abandon someone to save another. You may choose short-term stability at the cost of future possibilities.
Some decisions seem to do nothing at first—only to return days later in unexpected ways.
What matters here is not making the right choice, but taking responsibility for the choice you made.
A Different Record of Survival Every Time
There is no fixed strategy. No correct answer.
What events occur, how the dice roll, and what condition your companions are in—all of it changes every run.
Even the same choices can lead to different outcomes. The same approach never works forever.
What remains is not victory.
It is a record of what you sacrificed to make it this far.
자주 묻는 질문
US 지역 Steam 상점 기준 여명촌의 가격은 $12.99입니다. 2026년 9월 22일 이후 저희가 기록한 최저가는 $12.99입니다. Steam은 이 게임의 가격을 14개 지역에서 각각 따로 책정하며, 지역별 가격은 위에서 확인할 수 있습니다.
여명촌의 출시일은 2026년 5월 17일이며, 개발사는 Aesthmaris Studio입니다. 4개월 전 출시.
최소 사양: Windows 10 (64-bit), Intel Core i3 (4th Gen) or AMD equivalent, Intel HD 4600 / UHD 620 or better, 8 GB RAM. 위의 요구 사항 카드에서 플랫폼별 최소 사양과 권장 사양을 비교할 수 있습니다.
Steam에 표시된 여명촌의 필요 여유 공간은 3 GB입니다. 권장 사양에서는 5 GB의 공간을 요구합니다.
Steam 평가 8개 중 87.5%가 긍정적이며, Steam의 평가 등급은 “8 user reviews”입니다.
네, 인터페이스와 자막은 한국어로 제공되지만 한국어 음성은 지원하지 않습니다. Steam에 등록된 여명촌의 지원 언어는 총 5개이며, 음성을 지원하는 언어는 없습니다.
아니요. Steam에는 여명촌의 플레이 모드가 싱글 플레이어로만 등록되어 있습니다.
SteamStatistics의 여명촌 Steam 차트에서 실시간 플레이어 수와 24시간·7일·30일 그래프를 확인할 수 있으며, 최소 10분마다 갱신됩니다.