弾幕の戦乙女 -Barrage of Valhalla- 소개
A world where an endless rain of iron has turned the sky to ash. Summoned by Valdis, the goddess of last rites, you awaken in the body of a valkyrie who fell a thousand years ago — and spread your wings into a sky of bullets. Your only weapon: the knack for dodging that was the one thing you were ever good at, in the life before this one.
Barrage of Valhalla is a vertical bullet-hell shoot 'em up crossed with hack-and-slash RPG progression, built on two pillars: the skill to dodge and the joy to grow. Thread the needle for the pride of a top rank, or grind gear and buffs and bull your way through. Both are the right answer.
① Four classes, four ways to fly
Each class turns the same stage into a completely different game.
- Swordsman — Melee sweeps. The only class that cuts enemy bullets from the air; every bullet you slice charges your gauge. An aggressive tank.
- Bowman — Multi-way and homing shots, the classic shmup pick. Bullets converge when you focus-move. A great first pick.
- Magician — Devastating placement spells cast from a standstill. Your weapon is the courage to stop moving.
- Summoner — Familiars fight on their own while you focus on positioning.
Every class branches into eight advanced classes (subclasses), then grows into a build that's yours through the rebirth system.
② The skill to dodge, and the joy to grow
Dodge everything for an S rank, or push through with gear and cooking buffs — your call.
- No-miss, high-kill runs earn an S–C rank. Your best scores are recorded on per-stage, per-class leaderboards.
- Stack levels, gear and food buffs and you can power through even while taking hits. A lives system plus continues means "I can't clear this" never happens.
- Want an edge? Hard Mode — one hit ends it, and enemies grow relentlessly stronger over time. A single, all-or-nothing run.
③ Read the weak points, break the armor
Bosses aren't just targets to dodge.
- In armored phases, damage bounces off. Wait for the weak-point core to expose itself in the gap — then punch through.
- Damage is color-coded (white = normal, yellow = crit, orange = weak point, gray "1" = armor), so you can read what's landing without reading numbers.
- Five boss fights, each with shifting barrage phases. Lay to rest the fallen guardians the world left behind.
④ A quiet life between sorties
Runevik, the hidden village the rain never reaches. Nine facilities keep your next sortie stocked.
- Fishing, farming, cooking — turn what you gather into meals that become stat buffs for your next run.
- Your farm keeps growing the whole time the game is open, and bears fruit every time you return from a mission.
- Forge, enhance, arrange your rune board, train skills — a hub you roam to get ready.
⑤ An honest, one-time purchase
- No stamina. No loss on failed upgrades. No paywalls. Everything is playable from the start.
- Create multiple characters and pass gear between them through a shared storage. Alts are quick to raise.
- One purchase. All of it.
What's included (full volume, at launch)
- 5 areas × 25 missions total (Misty Floating Citadel / Iron Foundry City / Molten Volcano / Storm Canopy / The Divine Realm) plus Hard Mode for every area
- 4 classes + 8 subclass branches + rebirth growth + rune board
- Equipment system (per-slot gear, enhancement, repair, salvage, rarities / shared storage)
- Three life-content pillars (12 fish, 8 crops, 12 cooking recipes) / a 9-facility hub
- Story cutscenes (illustrated storybook style), a codex, and achievements (Steam Achievements)
- Score attack and leaderboards (local records + online score leaderboards)
- 11 music tracks / full key rebinding / accessibility options (bullet-visibility presets, always-on hitbox display, adjustable screen-effect intensity, and more)
- 10 languages (see §5) / full controller support / single-player
※ Online is used only for score leaderboards and cloud saves. There is no co-op or competitive multiplayer.