Your guests are animals. They have opinions. Mostly about each other. Run a cozy island hotel: cook, furnish rooms and work out who can share a wall without ruining everyone's night. Five stars is the goal. Peace is optional.
AniMansion 동시 접속자 수 및 Steam 차트
실시간
플레이어 수—24시간 —
24시간 최고 플레이어0오늘 최고 샘플
30일 최고 플레이어0평균 —
역대 최고 플레이어0추적 시작 이후
30일 플레이 시간—추정치
Steam 차트 · 30일 플레이어 수샘플 대기 중
일일 샘플 수집 중이 게임의 일일 샘플이 아직 저장되지 않았습니다. 처음 며칠간의 기록이 쌓이면 그래프가 표시됩니다.
최소권장프로세서1GHz or faster. SSEE2 instruction set support—그래픽Graphics card: OpenGL 3.2+, Vulkan capable—메모리4 GB RAM—저장 공간2 GB available space—
AniMansion 소개
A hotel full of animals, and not one of them agrees with the next
You take over a hotel that has seen better centuries. Your job is to take it from zero to five stars: sweep the halls, get breakfast on the table, furnish the rooms, and work out who can stand sleeping next door to whom.
Mornings belong to the hotel. Afternoons belong to the island. Evenings belong to the characters who live there.
Everything starts with who sleeps next to whom
Every guest is a species with opinions about the room next door. Put the wrong two together and nobody sleeps. Compatibility is not printed on a table anywhere: you learn it by hosting them, and everything you learn goes into a codex you keep for the rest of the run.
- Rooms are adjacent, so the call you make at the front desk decides who wakes up happy.
- Guests complain about dirt, hunger, temperature, decoration and the neighbors.
- Every night closes with a satisfaction report, and that report is what moves the star meter.
Cooking is a coverage puzzle, not a menu
Ingredients are shapes. The pan is a board with holes in it. Every morning the tavern cook posts a different board and a different kit of ingredients, so breakfast is never the same twice. Cover the board cleanly and the dish scores. Leave gaps and the guests will remember.
Build it, furnish it, and get scored on it
Chop, mine, forage, fish and dig your way around the island, then craft at the bench in your own room. Furniture has a category that matters: floor, wall, on top of a table, or lighting. Every room is scored for decoration, so furnishing is a system you play, not wallpaper you pick.
Make friends or make enemies. Both count
Every islander has nine hearts. They fill red if you win them over and black if you get under their skin. Both directions progress. Both open quests. Both change what people say to you when you walk in.
The only bad outcome is being irrelevant to everybody.
And for when the hotel is quiet
- Cave floors under the island, with several resources to upgrade your hotel and something broken waiting at the bottom.
- Fishing where the size of the fish sets how far you have to go and its temper sets how tight the window is.
- Liar's dice in the tavern against opponents who each bluff in their own way.
- Character creation by species, breed and color, so you can rebuild your own pet and watch them run a hotel.
자주 묻는 질문
현재 Steam에 AniMansion의 가격 정보가 없습니다.
아직 출시되지 않았으며, AniMansion의 출시일도 발표되지 않았습니다.
최소 사양: 1GHz or faster. SSEE2 instruction set support, Graphics card: OpenGL 3.2+, Vulkan capable, 4 GB RAM. 위의 요구 사항 카드에서 플랫폼별 최소 사양과 권장 사양을 비교할 수 있습니다.
Steam에 표시된 AniMansion의 필요 여유 공간은 2 GB입니다.
이 게임에는 아직 Steam 평가가 없습니다.
아니요, Steam에는 한국어 지원이 표시되어 있지 않습니다. Steam에 등록된 AniMansion의 지원 언어는 총 2개이며, 음성을 지원하는 언어는 없습니다.
아니요. Steam에는 AniMansion의 플레이 모드가 싱글 플레이어로만 등록되어 있습니다.
SteamStatistics의 AniMansion Steam 차트에서 실시간 플레이어 수와 24시간·7일·30일 그래프를 확인할 수 있으며, 최소 10분마다 갱신됩니다.
Steam 기준 AniMansion의 지원 플랫폼은 Windows입니다. 컨트롤러 완벽 지원.