A dark-fantasy build-craft RPG for theorycrafters, forging toward competitive async PvP. Sink scarce points into deep talent trees, master a five-ability loadout, and prove it in deterministic, decision-driven battles. Climb the roguelite campaign now — the arena is the destination.
Aethermoor 동시 접속자 수 및 Steam 차트
실시간
플레이어 수—24시간 —
24시간 최고 플레이어0오늘 최고 샘플
30일 최고 플레이어0평균 —
역대 최고 플레이어0추적 시작 이후
30일 플레이 시간—추정치
Steam 차트 · 30일 플레이어 수샘플 대기 중
일일 샘플 수집 중이 게임의 일일 샘플이 아직 저장되지 않았습니다. 처음 며칠간의 기록이 쌓이면 그래프가 표시됩니다.
편의 및 오디오Custom Volume ControlsPlayable without Timed InputStereo SoundSurround Sound
기타Playable At Your Own Pace
시스템 요구 사항
최소권장운영체제Windows 10 (64-bit)Windows 10/11 (64-bit)프로세서Intel Core i3 / AMD equivalent (dual-core)Intel Core i5 / AMD Ryzen 5그래픽GPU with Vulkan 1.0 support, 1 GB VRAM (Intel HD 5000 / NVIDIA GT 730 or better)Dedicated GPU with 2 GB VRAM (NVIDIA GTX 1050 / AMD RX 560 or better)메모리4 GB RAM8 MB RAM저장 공간400 MB available space동일
Aethermoor 소개
A theorycrafter's RPG — built for competition.
Most roguelites hand you power. Aethermoor makes you build it — and it's heading somewhere most never go: competitive, asynchronous PvP arenas where your build, not your reflexes, decides the winner. Beneath a grim, hand-crafted dark-fantasy surface sits the character depth of an MMO talent system — sprawling trees, a curated loadout, free respec — wired into tense, turn-based combat where every decision is yours and nothing is left to a dice roll you can't see. The Early Access campaign is where those systems are forged and balanced. Wishlist now to get in at the ground floor and shape the meta before the arena opens.Build-craft with real teeth
- Deep talent trees — every hero has three specializations, each a six-tier tree of passives, procs, and signature abilities. Points are scarce: go deep in one tree, never master them all.
- A loadout that matters — your talents unlock abilities, but you bring only five into battle. The cut is the craft.
- Free respec — experiment without regret. Tear your build down and rebuild it for the next run.
- Gear with bite — rarities, affixes, and stat rolls that reshape how a build actually plays.
Decisions, not dice
Combat is a tactics puzzle, not a slot machine. A shared Action Point pool forces triage — you can't act with everyone every turn. Front and back rows, status combos (mark, poison, weaken, stagger, guard), and class verbs turn each fight into a chain of setups and payoffs. And it's deterministic under the hood: the same fight resolves the same way every time — the foundation for a fair, verifiable game.A roster of twelve
Twelve heroes, thirty-six specializations — from the Warchief who pulls the enemy's fury onto himself to the Shadowblade who infiltrates the back row at her own peril. Each plays differently; each rewards a different build.Escalating runs — your proving ground
- Push through escalating tiers across distinct regions, each with its own enemy packs and hazards.
- Deeper runs bring elites and run-altering rulesets — Hades-style escalation that shifts your tactics.
- Bank meta-progression between runs and return stronger.
- At the summit waits a final boss that demands everything your build has.
The road to PvP
Aethermoor's endgame is the arena. The combat engine is deterministic — the same teams and seed always resolve identically — the exact foundation a server needs to re-resolve and verify a match without trust. Early Access builds toward asynchronous, skill-rated PvP: bring your build, climb a ladder, no twitch required — pure build-craft versus build-craft. The campaign comes first so the systems are deep, balanced, and battle-tested when the arena opens — and so there's a community ready to fight in it. Follow the roadmap. The arena is the goal.Early Access
Aethermoor is a solo-developed labor of love, launching into Early Access so the people who care about competitive build depth can shape it from the ground up. The campaign is playable now and is where the build-craft is forged; Early Access widens the content, tunes balance with real player data, and drives toward the competitive PvP that is the game's destination.
자주 묻는 질문
현재 Steam에 Aethermoor의 가격 정보가 없습니다.
아직 출시되지 않았으며, Aethermoor의 출시일도 발표되지 않았습니다.
최소 사양: Windows 10 (64-bit), Intel Core i3 / AMD equivalent (dual-core), GPU with Vulkan 1.0 support, 1 GB VRAM (Intel HD 5000 / NVIDIA GT 730 or better), 4 GB RAM. 위의 요구 사항 카드에서 플랫폼별 최소 사양과 권장 사양을 비교할 수 있습니다.
Steam에 표시된 Aethermoor의 필요 여유 공간은 400 MB입니다.
이 게임에는 아직 Steam 평가가 없습니다.
아니요, Steam에는 한국어 지원이 표시되어 있지 않습니다. Steam에 등록된 Aethermoor의 지원 언어는 총 1개이며, 그중 1개 언어는 음성까지 지원합니다.
네. Steam에 등록된 Aethermoor의 플레이 모드는 온라인 PvP입니다.
SteamStatistics의 Aethermoor Steam 차트에서 실시간 플레이어 수와 24시간·7일·30일 그래프를 확인할 수 있으며, 최소 10분마다 갱신됩니다.
Steam 기준 Aethermoor의 지원 플랫폼은 Windows입니다. 컨트롤러 지원 정보 없음.