A fully voiced branching medieval RPG of over 800,000 words. Swear the oath, ride to a dying kingdom's war, and answer for every choice. When you fall, you are not reloaded, you are marked. Four origins, twelve chapters, and an ending that weighs what your oath was worth.
最低推奨OSWindows 10Windows 11プロセッサーAny Modern Dual-CoreAny Modern Quad-CoreグラフィックAny GPU with WebGL SupportDedicated GPUメモリー4 GB RAM8 GB RAMストレージ500 MB available space1 GB available space
Vigil: A Knight Storyについて
The night before they make you a knight, you kneel until dawn and a flame looks at you.
VIGIL is a branching narrative RPG about what an oath is worth in a kingdom that is running out of everything except war. You are a landless sword — a lord's spare son, a hedge knight blooded in the mud, a smith's child who climbed, or a hostage raised in an enemy's hall — and over twelve chapters you will ride, fight, kneel, bargain, and break, and the story will keep the receipts.
Every choice is kept. Over 800,000 words across 1,300+ events: the length of eight novels, no two playthroughs alike. Roughly four real choices at every turn, and the game remembers: the medal you kept or sold, the boy at the snare, the door you stood in front of. Consequences surface chapters later, in the voice of someone you'd forgotten you owed.
Fall, don't reload
There is no death-reload loop. Lose a fight and the
Falls & Scars system marks you — wounds that ache in later chapters, scars written into your record, a shield that can only be dented so many times. Your knight's body is a ledger, and the war writes in it.
Three oaths, held or broken
Honor. Allegiance. Faith. Not alignment bars — living judgments that gate what you can say, who trusts you, and which of the endings will have you. Stats burn as votive candles, lit one costly choice at a time.
A world in stained glass: Illustrated throughout in luminous cathedral glass and illuminated-manuscript art, with a full medieval soundtrack keyed to every chapter and battle. Read it like a book that fights back.
- 800,000+ words · 12 chapters · 1,300+ branching events
- Four origins with distinct routes, contacts, and openings
- Falls & Scars — consequence, not game over
- Honor / Allegiance / Faith oath system with named reputation bands [] Bonds with companions who remember — and can be lost
- Stained-glass event art and a full original-feel medieval soundtrack.
From the solo developer of Ludus: A Gladiator Story
よくある質問
現在、SteamにはVigil: A Knight Storyの価格が掲載されていません。
Vigil: A Knight Storyはまだリリースされておらず、リリース日も発表されていません。
最低:Windows 10, Any Modern Dual-Core, Any GPU with WebGL Support, 4 GB RAM。上のシステム要件カードでは、各プラットフォームの最低スペックと推奨スペックを比較できます。
Steamでは、Vigil: A Knight Storyに必要な空き容量は500 MBとされています。推奨スペックでは1 GBが必要です。
このゲームにはまだSteamレビューがありません。
いいえ。SteamにはVigil: A Knight Storyの日本語対応は記載されていません。Steamには合計7言語が掲載されており、そのうち1言語がフル音声に対応しています。
いいえ。Steamでは、Vigil: A Knight Storyはシングルプレイヤーゲームとして記載されています。
SteamStatisticsのVigil: A Knight StoryのSteamチャートでは、リアルタイムのプレイヤー数と24時間・7日間・30日間の推移グラフを確認できます。データは少なくとも10分ごとに更新されます。
Steamでは、Vigil: A Knight StoryはWindows、Linuxに対応しています。コントローラーに完全対応。
Vigil: A Knight Storyの年齢レーティングはDEJUS 10、IGRS 15です。