Uncounted is a massive incremental tower defense. One sector, one wave: tens of thousands of hostiles simulated on the GPU. Place and aim every turret before the drop, then spend the run to unlock the next gun.
Uncounted is tower defense at swarm scale.
Each sector is a single wave. Carriers dump the horde on one side of the map; it walks to your fortress on the other. You place and aim every tower during BUILD TIME. When the drop starts, the layout is what you have.
The crowd is not a handful of sprites. It is a GPU-simulated river of bodies. Thousands, then tens of thousands, that flows around platforms, jams in chokes, and leaks if you leave a gap.
Weapons are different jobs, not reskins: GUNNER for volume, GAUSS for pierce, MORTAR for arcs, FLAME and CRYO for ground control, LASER and TESLA for lines, GRAVITY to crush the core. Abilities (Charge, Drones, Orbital, Nuke) are the only reaction once the wave is live.
Between sectors you spend credits, cores and prisms on a persistent evolution tree. Win a sector to unlock the next gun. Finish with no leaks for a mastery prism. The campaign is ten sectors; the last ones are oceans.
Co-op 2-4 Players is a second campaign and special maps with unique mechanics: LAN or Steam.