快適性とオーディオMouse Only OptionPlayable without Timed InputSave Anytime
その他Playable At Your Own Pace
システム要件
最低推奨ストレージ1 GB available space—
Truth Universally Acknowledged - Silver Heartについて
ONE ROUTE IS DESIGNED TO BE ENJOYED FOR ABOUT 40 - 60 MINUTES.
AS OF NOW, THE GAME HAS 3 ROUTES.
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Chase Fox's ninth game.
Truth Universally Acknowledged - Silver Heart is a CEO romance kinetic visual novel. Every love interest is a CEO.
Love Interests
- August
- Whimsically vain and playful
- Rich with fame and money
- Annoyingly huge wings and personality
- Miy
- Warm and kind
- Always tries to understand everyone (with a questionable success rate)
- Not that different from chocolate chip ice cream
- Claire
- Bubbly yet direct and helpful
- Practical
- A bit of a free spirit, and a bit of a whimsical inventor
Protagonist
- Talay
Talay changes appearance every route. However, Talay always has pink wings, wears glasses and has three stars as hair accessories.
Story
Route 1 (August) : After an accident at work, Talay realizes it's time to leave the awful office behind. But August, the handsome CEO, decides to intervene.
Route 2 (Miy) : A drained-of-passion comic artist named Talay is in need of a publisher. One publisher is interested, but Talay has a crush on their CEO, Miy.
Route 3 (Claire) : A reunion between Talay, a successful comic artist, and Claire, an inventive CEO, reignites the old feelings they used to have back in college.
Genre
Slice of life, Romantic Comedy, Office Romance, CEO Romance, Magical Realism, Visual Novel
Features
- Original Art, Music & Sound Design
- Character Customization
You can customize your character profile next to the text box. You can change clothes, hairstyles, skin color and more.
- Drama Slider
At some points in the game, you can slide to adjust the energy of what the protagonist is saying. This will change the text in the text box to something different based on the amount of energy in the slider. This does not change anything gameplay-wise. It is merely flavor.
- Expression Selector
When you want to continue to the next line, you can choose what facial expression your protagonist should wear. From neutral to happy to meh to sad to bitter. This does not change anything gameplay-wise. It is merely flavor.
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Story, Art, Music, Programming and Sound Design
by ChaseFOX
Proofreading
by Eskay
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