A unique roguelike card-based tower defense game. Strategically place cards, manage resource transport, balance production with combat, and craft distinctive decks to claim victory.
运筹战线のプレイヤー数とSteamチャート
ライブ
プレイヤー数024時間で—
24時間ピーク2本日の最高サンプル
30日ピーク4平均2
歴代ピーク95追跡開始以来
30日間のプレイ時間1438推定値
Steamチャート · 30日間のプレイヤー数0 – 7
740
30日前今日
24時間—7日間+366.7%トレンド横ばい
レビュー99件のレビュー
85.9%Very Positive
メディア
6枚の画像
ゲーム詳細
このゲームについて
ゲーム
リリース日2025年11月2日11か月前にリリース
開発元喜人一个パブリッシャー喜人一个ジャンルストラテジー
20実績—DLC3916180App ID
このゲームについて
プレイヤー数更新:9月20日 20:27 UTC · ストアデータ:9月22日 07:55 UTC · ソース:SteamWebAPI
Logistics Win Wars
Where other tower defenses focus on troop synergies, Strategy Command makes supply lines your lifeline.
Food, materials, tools, transport... Produce, ship, and consume resources across your buildings. Master this economy to train waves of castle guardians, who'll send those monsters packing! Hah!
Procedural Maps, Dynamic Adaptation
No fixed strategies here. As fog-of-war lifts, adapt to unpredictable terrain.
Study roads and topography to pinpoint ambush zones. Complete quests, explore ruins, and evade disasters—special intel will elevate your tactics.
Build Decks, Choose Battlegrounds
One castle secured? March to the next!
The Goddess grants legendary artifacts while merchants offer powerful cards. Combine them wisely—seek balance or embrace extremes. Outmaneuver diverse foes by exploiting weaknesses and amplifying strengths.
More Clans,More Difficulties
Pick your clan: Each with unique mechanics and cards, demanding fresh tactical approaches.
Do you like challenge?From mental warm-up to tactical gymnastics—all playstyles welcome!
Immerse yourself in this gradually unfolding strategic journey.Step to step, maybe you will become the master.
Is:
A turn-based game for deliberate planners (pause anytime, no rush).
About adapting, not memorizing solutions
A bit challenging, similar to a German-style board game.
1-2 hour sessions with no meta-progression grind.
A game with conservative numerical values, small yet precise
Not Included:
No real-time reflexes or twitch gameplay.
No rigid best build—every run demands innovation.
No A game that can be cleared without thinking.
No repetitive grinding or meta-progression.
No endless number-chasing; just polished, meaningful choices.
This game was developed by a solo developer. To make the game accessible to more players worldwide, the localization has been assisted by AI.