WoW raid mechanics meet FTL's pause-and-plan combat. Command 5-20 heroes through 30+ tactical boss encounters. No grinding. No filler. Pure single-player boss-rush strategy.
最低推奨OSWindows 10 (64-bit)Windows 10/11 (64-bit)プロセッサーIntel Core i3 or equivalentIntel Core i5 or equivalentグラフィックIntegrated graphics (Intel HD 4000 or better)Dedicated graphics card (GTX 660 or better)メモリー4 GB RAM8 GB RAMストレージ1 GB available space同じ
The Umbral Sealについて
THE UMBRAL SEAL brings World of Warcraft raid boss mechanics to single-player tactical combat.
Command warbands of 5-20 heroes through 30+ boss encounters designed around WoW-style mechanics—adapted for real-time-with-pause gameplay. Learn telegraphs, manage cooldowns, coordinate positioning, and execute perfect strategies.
No grinding. No filler. No scheduling. Just you, your warband, and perfectly crafted boss fights.
INSPIRED BY
- World of Warcraft raid mechanics (adapted for single-player tactical combat)
- FTL: Faster Than Light (pause-based tactical decision making)
TACTICAL COMBAT
- Real-time with pause - Plan every move, execute perfectly
- Command 5-hero parties (Normal), 10-hero raids (Heroic), or up to 20-hero epic battles (Mythic)
- Telegraph system shows incoming attacks - learn, adapt, survive
- Group controls let you manage large raids efficiently
BUILD YOUR WARBAND
- 8+ playable classes: Sentinel, Sharpshooter, Elementalist, Lifeweaver, Bladedancer, and more
- Compose your perfect party - bring 2 tanks, 3 healers, or all DPS if you dare
- Multiple heroes of the same class allowed (run 3 Sentinels if needed!)
- Unlock new classes by freeing corrupted Orders
BOSS ENCOUNTERS
- Early Access: 12+ unique bosses across 3 chapters
- Full Release: 30+ bosses across 8 chapters
- Each boss has distinct mechanics requiring different strategies
- Learn on Normal, master on Heroic, perfect on Mythic
DESIGN PHILOSOPHY
- Tactical depth over graphical spectacle
- Tabletop-style character tokens let you focus on mechanics, not animations
- Text-based storytelling keeps spotlight on boss encounter design
- AI-generated assets will be replaced during Early Access with commissioned art
THE STORY
Commander Thorne sealed the Umbral Tyrant 23 years ago by splitting the seal into seven pieces - one for each of the seven Orders.
But an eighth piece remained, hidden and corrupted, linking all the others like roots through soil.
Now the Blight spreads. The Orders have fallen. You must recover the seal fragments before the Tyrant breaks free.
EARLY ACCESS CONTENT (Q3 2026)
Early Access launches with:
- 3 complete chapters (12+ boss encounters)
- 7 playable classes
- Normal and Heroic difficulties
- Commander Powers (raid-wide abilities)
- Complete story with text-based cutscenes
- Practice mode for cleared encounters
- AI generated assets (maps and character tokens)
EARLY ACCESS CONTENT PROGRESSION
- Content will be gradually added into Early Access (no content gating until 1.0 is ready)
- AI generated assets will be gradually replaced
Estimated EA Duration: 6-12 months
Estimated 10-20 hours for a Normal playthrough, with significantly more for Heroic mastery and alternate party compositions.
FULL RELEASE (1.0) WILL ADD
- Chapters 4-8 (completing the story)
- Mythic difficulty (20-hero raids, unforgiving mechanics)
- Additional classes and specializations
- Workshop integration
- Story conclusion
- Challenge modes and polish based on your feedback
よくある質問
現在、SteamにはThe Umbral Sealの価格が掲載されていません。
The Umbral Sealはまだリリースされていません。リリース予定:2027。
最低:Windows 10 (64-bit), Intel Core i3 or equivalent, Integrated graphics (Intel HD 4000 or better), 4 GB RAM。上のシステム要件カードでは、各プラットフォームの最低スペックと推奨スペックを比較できます。