Warning: Do not go outside. Keep your doors tightly shut. Pull the curtains closed. Only allow humans to enter. Eliminate all "impostors". A horror game about the anxiety of a typhoon apocalypse.
Running a shelter is a thankless job — you have to register every lodger’s identity, assign rooms, and keep the hallways clean.
Oh, and when you take in guests, you must interrogate every single one of them thoroughly. After all, some “people” aren’t human — they’re Doppelgangers. Let one slip through, and they’ll tear off their disguise in the dead of night, knocking on every door — yours and your friends’… If something feels off about anyone, my advice? Turn them away on the spot.
The typhoon hits, and everything drowns in black.
You need to register identities, check documents, and calm the guests’ nerves. Randomly generated visitor combinations make every shift unique.
And hidden in the howling wind — the Doppelganger.
You can ask questions of every knocker, inspect their bodies, cross-reference missing-person files on the computer, and observe the subtle oddities beneath their dripping coat hems. Before you let them upstairs, make damn sure they’re human — or else, they’ll come back with a new face.
Every knocker arrives with the perfect excuse: a lost traveler, a disaster-stricken neighbor, a weary wanderer. Soaked to the bone, eyes sincere, their words betray not a single flaw.
Core Concept
You play as the innkeeper, judging whether each arrival is a Doppelganger. Business as usual — register IDs, observe appearances and mannerisms, assign rooms. Only this time, the price of a mistake isn’t a bad review — it’s everyone’s lives.
Features:
• Detailed character models for unprecedented immersion
• Close‑up conversation
• In‑depth interrogation and ID verification
• Randomly generated typhoon‑night events
• Solid performance optimization
• Zero‑distance body inspection