Build a faith from borrowed bodies in this incremental shrine defence. Possess pilgrims, collect their offerings, and choose whether people, nature, or forgotten relics carry your religion. Grow the shrine by day, then defend it through the night with an ever-changing deck of boons.
Possess pilgrims, carry their offerings to a forgotten shrine, and spend the Essence they leave behind. Build by day. Defend the flame by night.
BUILD A FAITH
Choose people, nature or the Old Faith. Each path has its own upgrades and changes the plaza around you.
GROW BY DAY
Gather offerings, raise a congregation, grow a living sanctuary or uncover what lies beneath the shrine.
DEFEND IT AFTER DARK
Choose a rite, fire it yourself, then add a boon between waves to shape your build.
WEIGH THE COST AT DAWN
Cursed gifts pay more but spread Corruption. Blessed gifts pay less and cleanse the shrine.
FEATURES
- Three shrine paths with different cards and forms of growth
- Direct possession and hand-controlled offering deliveries
- Four night rites with a boon draft between waves
- A persistent corruption system that alters the shrine
- Single-player, offline, with no microtransactions