A short, tense 1–4 player co-op descent game built around slow, tactical combat, scarce resources, and rising pressure. Survive compact underwater dives and extract before the threat overwhelms you.
The Hullのプレイヤー数とSteamチャート
ライブ
プレイヤー数024時間で—
24時間ピーク1本日の最高サンプル
30日ピーク1平均1
歴代ピーク1追跡開始以来
30日間のプレイ時間13推定値
Steamチャート · 30日間のプレイヤー数1 – 1
111
30日前今日
24時間—7日間—トレンド横ばい
レビュー35件のレビュー
74.3%Mostly Positive
好評26件不評9件
おすすめ数—
メディア
12枚の画像
ゲーム詳細
このゲームについて
ゲーム
リリース日2026年2月12日7か月前にリリース
開発元Mire StudiosパブリッシャーMire Studiosジャンルアクションインディー
14実績—DLC3987150
このゲームについて
プレイヤー数更新:9月19日 09:09 UTC · ストアデータ:9月22日 08:05 UTC · ソース:SteamWebAPI
最低推奨OSWindows 10—プロセッサーIntel Core i7-2600K or equivalent—グラフィックAMD Radeon HD 6950 or equivalent (DirectX 11 compatible)—メモリー8 GB RAM—ストレージ1 GB available space—
The Hullについて
This is not a run-and-gun shooter. Movement is deliberate, enemies hit hard, and staying too long makes the facility more dangerous. Each day sends your crew into abandoned underwater facilities where danger rises the longer you stay. You play as a Fathomwalker pushing deeper through nine increasingly hostile dives.
Movement is deliberate, resources are limited, and every decision carries weight. Most dives last between three and ten minutes depending on the day, and success depends on coordination, rationing, and knowing when to retreat.
Designed first and foremost for 1–4 player co-op, The Hull is fully playable solo but balanced around teamwork and shared resource management. It delivers a compact, atmospheric survival experience instead of a long campaign or deep buildcraft systems.
Facilities are tight, unstable, and hostile. Traversal is slow and methodical, and enemies hit hard. Clearing a room does not guarantee safety because the threat level rises over time and pushes more danger into the facility. The challenge comes from surviving the increasing pressure rather than solving puzzles or exploring large spaces.
Ammo and healing are intentionally scarce. You cannot craft supplies during a dive, so every shot and every point of health matters. Teams that share resources, avoid unnecessary fights, and stay disciplined have the highest chance of making it back to the surface.
Between dives, you regroup aboard The Hull, a rusted vessel that serves as your lifeline. Here you craft weapons, upgrade your suit, and prepare for the next run. Progression is focused and easy to understand. It emphasizes consistency and power scaling rather than complex build trees or branching systems.
Choose from a curated set of SMGs, rifles, shotguns, and precision weapons. Each one fills a clear role and uses one of three ammo types.
Each dive becomes more dangerous the longer you stay. Deeper levels introduce more aggressive enemies and more unstable environments. The goal is to survive the run, extract what you can, and decide whether to push your luck or escape before the threat level becomes overwhelming.