A unified turn-based and real-time battle system in a world with unstable gravity. Weave between combat types by exploiting weaknesses in gravity. Attacking measures nearby gravity.
Tactics Weaverのプレイヤー数とSteamチャート
ライブ
プレイヤー数024時間で—
24時間ピーク0本日の最高サンプル
30日ピーク0平均—
歴代ピーク0追跡開始以来
30日間のプレイ時間—推定値
Steamチャート · 30日間のプレイヤー数サンプル待ち
日次サンプルを収集中履歴はまだ1日分のみです。グラフの表示には2つ以上のサンプルが必要です。
24時間—7日間—トレンド横ばい
レビュー2件のレビュー
50.0%2 user reviews
好評1件不評1件
おすすめ数—
メディア
5枚の画像
ゲーム詳細
このゲームについて
ゲーム
リリース日2026年3月19日6か月前にリリース
開発元Sigh Like A FishパブリッシャーSigh Like A Fishジャンル無料プレイストラテジーインディー
—実績—DLC
このゲームについて
プレイヤー数更新:9月19日 01:58 UTC · ストアデータ:9月22日 21:07 UTC · ソース:SteamWebAPI
最低推奨OSWindows 11—プロセッサーIntel 8th gen CPU—グラフィックNvidia GTX 960—メモリー4 GB RAM—ストレージ2 GB available space—
Tactics Weaverについて
Do you like the idea of tactics games, but find yourself getting bored? Tactics Weaver breaks up tactical turn-based combat with chaotic real-time combat. You will alternate between the two combat systems, where in turn-based you gain tactical advantages that you will leverage (along with your skill) to win quick real-time battles.
Overview
The world is ending. Gravity has become unstable. And yet you still fight.
Battle in both tactical turn-based and chaotic real-time combat. Weave between combat types by exploiting weaknesses in gravity. Attacking measures nearby gravity.
Story
The planet is slowly imploding, and thus surface gravity is becoming stronger by the day. You play as Thomas, a former archaeologist who wants to become a comedian before gravity stops all life. However, to do so, you must fight both human and supernatural forces.
A Unified Turn-Based and Real-Time Battle System
Strong gravity has hindered movement, forcing slow turn-based movement. However, gravity is uneven. If you measure gravity, you will find weak-points, allowing you to move quickly in real-time.
Character attacks alter the grid by measuring nearby gravity. Each character starts in turn-based mode and in Obscured Gravity. The first time a character attacks, they enter Crude Gravity; the grid becomes more refined, and the character can move farther during their turn. The second time a character attacks, the grid is refined fully to Real Gravity. After 8 turns, all characters in Real and Crude Gravity will fight in real-time for a short time. After the battle, all characters return to turn-based mode.
The turn-based and real-time phases are not isolated; they are interconnected. In turn-based, you will accumulate tactical advantages that will be leveraged in real-time combat. When you attack in turn-based, you build up "Real Time". A character can only stay in real-time combat while they have "Real Time", which is constantly ticking down. So accumulating more "Real Time" than your opponents before the real-time battle starts is a major advantage.
Features
- A unified turn-based and real-time battle system
- 10 playable characters each with unique abilities for each gravity state
- 13 story missions
よくある質問
Tactics WeaverはSteamで無料プレイできます。
Tactics Weaverは2026年3月19日にSigh Like A Fishからリリースされました(6か月前にリリース)。