Shadow Slayerについて
Stay in the dark. Move fast. Kill silently.
Shadow Slayer flips the survivors formula: your weapons still fire themselves, but the real game is not being seen. Every enemy has eyes, ears - and some have noses.
Slip through shadow zones, break line of sight, use rain and nightfall as cover, and execute anyone who hasn't noticed you with a single silent strike.
The world is your accomplice — or your snitch.
- Day/night and weather change how far enemies see. Fog hides you. Lightning betrays you.
- Seven biomes play differently: snow shows you off, swamps slow you but swallow sound, plains and salt flats are fast and deadly open, ruins are a line-of-sight maze.
Roads are quick - and expose you.
- Birds flush when you sprint past.
Bloodhounds smell you through walls - unless the rain washes your scent.
Murder has consequences.
- Humans leave corpses.
Patrols that find them raise the region.
- Drag bodies into the dark.
Throw stones to split up squads.
Trade noise for speed and pay for it.
A full roguelite underneath.
- 33 playable hunters, each a distinct starting loadout + passive mix; 14 auto-firing weapons with evolutions (plus a hidden ultimate), 22 passive powers, relics, crafting, pets, skins and per-character skill trees.
- 6 modes - Classic, Endless, Hardcore, a 5-night Campaign, NG+ with an open-ended Ascension ladder, and a local 2-player Duel (best-of-3 with a closing ring) - across 18 map presets, up to ~12,800px across, each dotted with named regions, optional shrines, caches, watchtowers and ritual circles.
- 126 achievements, daily & weekly seeded challenges with ghost replays, 8 run mutators, full-moon nights, a season pass of free cosmetics.
- Full controller support (Xbox/PlayStation/Switch) - menus and all.
- Survive 15 minutes and the dawn epilogue begins; kill the Nightmaster for the true ending.
Made of math and moonlight:
every sprite is code-drawn vector art and the adaptive soundtrack is synthesized live - the whole game weighs less than a single screenshot of it.
Local 2-player co-op, gamepad + rumble, colorblind and reduced-flash modes, rebindable keys
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