Explore a procedurally generated galaxy, mine asteroids, refine minerals, colonize planets, build stations, deploy drones, salvage rare items, construct gear, level up, improve your ship, assemble a fleet, engage in combat, and take on the void.
Sector Spaceのプレイヤー数とSteamチャート
ライブ
プレイヤー数824時間で+11.3%
24時間ピーク18本日の最高サンプル
30日ピーク31平均16
歴代ピーク128追跡開始以来
30日間のプレイ時間1.1万推定値
Steamチャート · 30日間のプレイヤー数9 – 27
27189
30日前今日
24時間+11.3%7日間+9.0%トレンド▲ 上昇
レビュー147件のレビュー
93.9%
メディア
5枚の画像
ゲーム詳細
このゲームについて
ゲーム
リリース日2025年11月27日10か月前にリリース
開発元Robin M. FarrellパブリッシャーOuter Vision GamesジャンルアクションアドベンチャーインディーシミュレーションRPG早期アクセス
このゲームについて
プレイヤー数更新:9月23日 02:39 UTC · ストアデータ:9月22日 07:31 UTC · ソース:SteamWebAPI
快適性とオーディオCustom Volume ControlsKeyboard Only OptionMouse Only OptionPlayable without Timed Input
その他Adjustable Text Size
システム要件
最低推奨OSWindows 7Windows 8.1, 10, 11プロセッサーIntel Core i3-7300, AMD Athlon PRO 200GEIntel Core i7-7700, AMD Ryzen 7-1700グラフィックGeForce GT 740, Intel UHD Graphics 750, ATI Radeon HD 4670GeForce GTX 960, ATI Radeon HD 5970メモリー2048 MB RAM同じストレージ512 MB available space同じ
Sector Spaceについて
Sector Space is a cozy top-down single player space sandbox with retro graphics. The game takes place in a procedurally generated world with a seamless travel system. Each world represents a single galaxy in the void with hundreds of star systems and points of interest for the player to visit.
Characters pilot their own ship and depending on the chosen character class (profession) may have up to 6 fleet ships. As the character levels up they may select various secondary skills to further specialize and improve their ship. Skills are automatically passed onto your fleet ships but at a reduction proportional to their level. The primary means of upgrading and progressing is through selection of gear and ships of increasing tier level. The game contains hundreds of items which may have modifiers applied enhancing their function.
The character's ship and fleet can be moved between world files allowing you to generate different "galaxies" to explore. Most resources are renewable so typically you only need to play on one world. Some locations are unique and present in all generated galaxy although their position may change.
A world (galaxy) is divided up into a grid with each cell being a "sector". Characters can move from sector to sector continuously or take advantage of jump drives, jump gates, and wormholes to move larger distances. A sector can be an entire asteroid field, star system, nebula etc. There are combat areas and anomalous regions with more challenging enemies and better item drops. The character may be visited by NPC or ambushed in a random encounter while they move through dangerous regions of space. Make use of NPC stations and resources to progress, additionally characters may deploy their own stations and fortify the area with drones to protect against hostile invaders.
The typical game loop consists of levelling and acquiring gear through combat or gathering resources and crafting items which will also grant experience towards levelling up. Players can mine asteroids, refining the ore into pure elements and then craft components which are used in the construction of items and ships. Additional resources may be extracted from planets and colonies. Item's can vary in price by region and fluctuate over time which can make trading between stations a viable source of credits.