Turn-based roguelike. Every creature carries a trait you can only claim by sacrificing it at the altar. Stack traits into a build, watch your team shrink, and reach the final fight with nothing left to spend. Power is always subtraction.
[h1]Every creature you own is a resource.[/h1]
Sacrificium is a turn-based roguelike about spending your team in order to survive it. Each creature carries a trait, and the only way to claim that trait is to give the creature to the altar. Stack traits into a build and reach the final fight stronger, smaller, and with nothing left to spend.
[h2]Power is always subtraction[/h2]
The altar takes one creature and hands you its trait for the rest of the run. Every upgrade thins your roster. Push a build far enough and you'll meet the boss alone.
[h2]Combat you can read[/h2]
Enemies telegraph their intent before they act. Nothing is hidden that shouldn't be — every defeat traces back to a decision you made, not a roll you lost.
[h2]Three starters, three openings[/h2]
Pyrron, Cryon and Vorn each come with their own passive, attack set and sacrifice trait. The one you pick decides what your build can become — and more wait to be unlocked.
[h2]Bosses that shift under you[/h2]
Multi-phase bosses that swap their entire attack set as the fight turns. Read the shift or lose the run.
[h2]Adventures that fight back[/h2]
Distinct enemy families and elite encounters. Clear an adventure to unlock the next — and new creatures with it.
[h2]Runs end. Progress doesn't.[/h2]
Scored runs, persistent unlocks, and a roster that grows so you have more to spend.