A top-down action roguelite built around assembling hexagonal modules. Connect weapons and support systems, route signal pulses through your machine, collect scrap, and expand your build as you push right through relentless enemies across a post-apocalyptic wasteland.
最低推奨OSWindows 10 64-bit—プロセッサーIntel Core i3-6100 / AMD FX-6300 or equivalent—グラフィックDirectX 12 compatible GPU with Feature Level 12_0 support—メモリー4 GB RAM—ストレージ1 GB available space—
Rush Out Deathについて
Break through the encircling pursuers, loot their components, and rebuild a battered war machine into a mobile fortress.
*Rush Out Death* is a top-down mechanical action game centered on modular construction. Race ever rightward across a hostile wasteland, attach hexagonal components around your root weapon, reroute signals, and use successive pulses to drive your entire machine into action.
Assemble a Truly Connected Hexagonal Build
Every component connects edge-to-edge with its neighbors. Each has defined inputs, outputs, and its own durability. Interface directions and connections directly determine whether your signal network can function.
Send Pulses Through the Network
Signals originate from the root node and travel along connected routes to weapons and support components. Plan the order of your connections so machine guns, shields, and additional modules activate at the right moment.
Salvage, Rebuild, and Repair on the Run
Destroy mechanical pursuers to recover scrap and new components. Install, upgrade, repair, or dismantle them according to your current build and battle damage, strengthening your war machine as you fight to survive.
Keep Moving Through the Damage
Components take damage independently, with durability lights and visual wear showing their current condition. Broken routes, disabled components, and relentless enemy pressure continually reshape the situation. Reconfigure your machine while moving and keep pushing forward.
- Top-down single-player pursuit and shooting combat
- Hexagonal modular construction built around a root weapon
- A directional, sequential signal-pulse network
- Meaningful trade-offs between weapons, support systems, durability, and interfaces
- Wasteland pursuers, component drops, upgrades, repairs, and dismantling
- Hand-drawn industrial pixel art with a CRT-inspired atmosphere