You're a skeleton on the payroll of the Black Armada. They won't set foot on the cursed islands, so they hire the dead to do it. Bring up to three others.
Sail out, strip the houses, and get back before something takes the ship.
- Three voyages to fill one quota. Come up short and they take the ship — and without the ship, you come apart.
The cursed loot is easy to spot and worth up to three times an honest haul. Carry it and the world starts to fray around you — whispers, vision going wrong at the edges. Take it anyway. You have a quota.
- Nothing You Can Kill: Half a dozen kinds of dead thing wander the water, the island, and the dark underneath it. There is no weapon in this game. You run, or you don't come back.
- Proximity Chat: Your voice carries only as far as you are. Split up to cover more ground and you're shouting into the dark, hoping someone is close enough to hear it.
- Your Ship: The helm and the sails both need hands. One rock or one bad turn and it goes down with everything you've collected.
Four skeletons, one quota, and nothing to fight back with. Out here, being dead is the job requirement.