Online social deduction in a cosmic-horror castle for 4–8 cultists. Follow the schema and lay out the ritual objects on the pentagram — but one of you is a traitor. Every ruined ritual ends in a vote and a sacrifice. Three successes or three failures decide the cult's fate.
The circle gathers. The schema is dealt. One of you is lying.
RITUAL DISORDER is an online social deduction game steeped in cosmic horror. A circle of cultists locked in an ancient castle performs a series of rituals — gathering arcane objects and laying them out on a pentagram to touch forbidden knowledge. But one of the circle is a traitor, sworn to ruin the rituals from within.PERFORM THE RITUAL
- Each ritual deals a secret schema: which object belongs on which node of the pentagram.
- Your notebook shows you only a fragment of the schema — the traitor sees it all. Together, the circle always holds the complete picture. If everyone tells the truth.
- Search the castle, carry the right objects back, and set them on their pedestals before the timer runs out. A single wrong object on any pedestal ruins the ritual.
PAY THE PRICE
- A failed ritual demands blood: the circle votes, and the chosen one is sacrificed on the altar.
- Voting is public — you point at your target with your own raised hand.
- Three completed rituals and the cult triumphs. Three ruined rituals and the darkness prevails. Sacrifice the traitor, and the match ends on the spot.
SOW DISORDER
- The traitor plays by the same rules as everyone else — no weapons, no kills, only knowledge and sabotage.
- Hex a carried object: the next cultist to pick it up is struck by a blinding flash or scrambled controls.
- Misplace objects in plain sight, lie with a straight face, and survive the votes.
SPEAK OR SUFFER
- Built-in proximity voice chat: step aside to whisper — but someone may be standing in the dark behind you.
- A quick wheel of 12 phrases with gestures, for accusations that need no microphone.
- The sacrificed are not gone: ghosts wander the castle freely, watch everything, and talk to other ghosts — the dead hold their own conversation the living will never hear.
Play with 2–8 players over Steam or LAN. Full deduction rules need a circle of at least 3.