Open the book. Roll the dice. Step inside.
Quest Dice isn't a game that watches you play. It's a book that asks what you do next — and a die that decides whether it works.
Three stories are waiting. An abandoned watchtower that hasn't sent a signal fire since autumn. A chapel left empty since the fire, where the bell still rings anyway. A salt path across the glacier that has already swallowed two caravans. You read, you choose, you roll — and the book remembers what you did.
What you'll find
- Solo pen-and-paper with a real d20 — no rigged randomness, a die that actually falls
- Three complete books with multiple endings, told slowly, without hurry
- Your own character classes and items, built the way you want them
- 19 languages, fully — no book left half-finished
Write your own book
Quest Dice comes with its own editor. Write scenes, set checks and difficulties, invent classes and items — then share the result through the Steam Workshop. What others have written reads the same way the included books do: same shelf, same die.
No book tells you what comes next. Only the roll decides that.