PRISMPUNK is a narrative deck-building game based on a Sience-FIction Worldbilding. Your choice through the story, are defying your deck of card. Your Deck reflect your actions on this world.
PRISMPUNK is a game about hope, mutual aid, and travel.
The core mechanic of the game is building your card deck, which is influenced by the narrative choices you make throughout the game. Every choice you make is recorded and will shape the progression of the story and the difficulty of the missions accordingly.
Travel through the map
Complete the mission with your own synergy and strategies built from previous narrative choices
The game is a narrative deck-building game where you’ll be able to unlock increasingly powerful cards and synergies based on your narrative choices.
The choices you make during the game’s branching dialogues will influence your deck and the cards you’ll have access to.
Accessibility: Three difficulty modes are currently available in the beta
CLASSIC—the standard game mode, accessible to all players with some basic knowledge of card games, combos, deckbuilding, etc.
HARD—If I mention Balatro, Terraforming Mars, Wyrmspan, or Inscryption and you’re familiar with them, this mode is for you. It’s more challenging and strategic, but features cards unique to this difficulty level!
EASY—For everyone who isn’t (yet ^^) a seasoned player: simpler cards at the start and an accessible difficulty level for players of all ages.
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CREDITS: The game is currently being developed and illustrated entirely by one person; the music is composed by Kryser and PunchDeck.