A hand-drawn adventure based on Belarusian mythology and folklore. Pilipka just wanted to finish his shift at karchma and come home for dinner. And then so much happened that now he has to go on a trip to get "paparazzi" in the company of his friend, a talking mouse.
He wanted to go home. But instead, he became a legend.
Pilipka is twelve years old, and while working at the local tavern, he makes plans for the evening: to finish his tasks, collect the coins he earned, and go home to his family.
It’s a good plan.
But it will only last until dawn.
WHAT KIND OF GAME IS THIS?
This is a classic point-and-click adventure game, where the focus is on solving both complex and simple quests. Play unusual cards on a dirty mug. Talk a philosopher who’s been overcome with grief out of drinking. Dispel Badyuli’s spell and watch as she flies away with the smoke. Get a cat, a jar of fish tincture, and a bunch of dried valerian from the basement — and under no circumstances leave the cat alone with any of them. And this is just a small part of everything that awaits you!
FOLKLORE THAT IS NOT OFTEN PUT INTO GAMES
You will get acquainted with unusual Belarusian spirits. Apiven, Badyulya, Shisha, Abzhora, Kikimara — Belarusian demonology with its own rules and sense of humor. Each of them wears a mask. And the scariest one may turn out to be the most honest character. And the lonely monster that screams in your basement just needs a friend.
THERE’S ALSO A MOUSE IN THE GAME
Nikolai Vasilyevich Myshkin. Lives behind the stove. He expresses his opinion about life decisions, most often unsolicited, but sometimes right.
THE DEMO
The demo version includes Pilipka’s last night in the tavern — a full prologue from beginning to end, which ends exactly where the legend begins.