One More Letter is a short, atmospheric narrative walking simulator about trudging through crumbling worlds while torn between two conflicting voices. Write letters to The Evaluators and choose to keep going even when you have no proof that it matters.
最低推奨OSWindows 10 64-bitWindows 10/11 64-bitプロセッサーIntel Core i5-8400 / AMD Ryzen 5 2600 or equivalentIntel Core i5-10400 / AMD Ryzen 5 3600 or equivalentグラフィックNVIDIA GTX 1060 (6GB) / AMD Radeon RX 580 (8GB) or equivalentNVIDIA RTX 3060 / AMD Radeon RX 6600 or equivalentメモリー8 GB RAM16 GB RAMストレージ8 GB available space10 GB available space
One More Letterについて
A short, atmospheric narrative experience about choosing to go on when you have no proof it matters.
You are no hero. You're an exhausted soul trudging through crumbling worlds, pulled apart by two voices: one urging you to carry on, one demanding you give up and walk away. Still, you write. Letter after letter, addressed to The Evaluators, seemingly omnipresent beings who might, someday, grant you the peace you're desperate for.
Explore surreal, decaying environments in first person, at your own pace. Write and send letters that open new paths forward. Navigate tense, hands-on trials that test not your skill, but your endurance.
You won't know if your choices matter. And yet, you choose.
One More Letter is a narrative walking simulator with light interactive mechanics. A full playthrough takes under an hour. No combat, no fail states, no branching endings, just a single, honest path through the story.
Features
- A short, atmospheric narrative walking simulator (under 1 hour playtime)
- Explore surreal, decaying environments in first-person
- Write and send letters as you push forward
- Endure the Evaluators' trials, holding steady while they probe your every weakness
- A single, linear story, no combat, no fail states, no branching endings
- Striking visuals paired with ambient sound design
A Personal Note from the Developer
Inspired by my days as an unemployed game maker, One More Letter is for anyone who kept going when they weren't sure why.