A rickety smuggling sub whose portholes show nothing but darkness, a crew of clowns and a boss who keeps calling. Steer together by sonar through the night and deliver the goods before the coast guard hears you.
Barely any view. No plan. A rusty submarine full of goods, a crew full of clowns and a boss who keeps calling. Steer together through the pitch-black night – with sonar, gauges and your voices. And when a rock suddenly looms outside the porthole, it's usually too late.
One works the throttle, one steers by sonar, one holds the depth – and somebody has to answer the phone. Without talking, you'll hit the next rock.
Fire in the engine room. A burst pipe in the hold. The fuse blows, the diesel overheats. Grab the extinguisher, the bilge pump and the manual – and pray.
The coast guard hears everything: the engine, your footsteps, your voice chat. Too loud, and you get visitors.
Flood the basin, head out with the tug, dive, arrive – and put the goods on the belt in the smugglers' cave before anyone asks questions.
Bolt on modules: periscope tower, dive cell, radio room, engine room. Christen your boat with a bottle of bubbly, repaint it, buy hats – and a lucky duck that squeaks far too loud.
- 1–4 players in online co-op via Steam – invite or lobby code
- Built-in voice chat – and it counts as noise
- Campaign with daily quotas, chapters, a finale and New Game+
- Playable in English, German, Italian, Spanish and French
Oh, and what's out there? Nothing to sea here.