A first-person survival horror game where movement, combat, and all other actions are performed by typing. Explore a procedurally generated dungeon, evade or fight enemies, solve puzzles, and find what you need to escape. Featuring hand-painted watercolor artwork.
最低推奨OSWindows 10 64-bitWindows 10/11 64-bitプロセッサーIntel Core i3-6100 / AMD FX-6300 or equivalentIntel Core i5-6600K / AMD Ryzen 5 1600 or betterグラフィックGTX 750 Ti / GTX 950 / RX 460-class dedicated GPUGTX 1050 / RX 460-class or betterメモリー8 GB RAM同じストレージ200 MB available space同じ
No ESCについて
TYPE TO SURVIVE
Every action is performed through typed commands.
Move through the dungeon by typing commands to walk, run, crawl, turn, jump, attack, and use abilities.
The game continues in real time while you type, so hesitation and mistakes can matter when something is chasing you.
ESCAPE THE DUNGEON
You are trapped inside a procedurally generated dungeon filled with interconnected rooms, corridors, puzzles, items, and supernatural threats.
Explore the dungeon and search for what you need to escape. Each run generates a new layout, changing where rooms connect, where dangers appear, and what route you will need to take.
EVADE OR FIGHT SUPERNATURAL ENEMIES
The enemies behave in different ways and require different responses.
- The scarecrow can't hear you very well, but it can spot you from far away (except in the dark), and moves quickly.
- The ooze can't see you at all, but it can hear every step you take.
- The ghost sees better in the dark, can phase through the walls, and is unaffected by physical weapons.
Avoid them, sneak past them, or fight back using melee attacks and magic.
SOLVE LOGIC PUZZLES
Escaping requires more than simply finding the exit. Search rooms for clues and important items, interact with the environment, and solve the puzzles scattered throughout the dungeon.
A HAND-PAINTED HORROR WORLD
The game's artwork is painted by hand with watercolor paint on paper, then scanned and brought into a 3D environment.
FEATURES
- Typing-based controls for movement, combat, abilities, and all other actions
- Real-time gameplay that does not pause while you type
- Procedurally generated dungeons with a different layout each run
- Light and noise mechanics that affect enemy detection
- Multiple enemy types with different behaviors
- Melee combat and magic
- Environmental puzzles and escape-room elements
- Hand-painted watercolor artwork