Modelle, boya, kılık değiştir ve avcılara yakalanma! Mimic Busters, ya bilinçli bir küp ya da acımasız bir avcı olduğun çevrimiçi çok oyunculu bir oyun. Mimic'ler basit 3B modelleme araçlarıyla kılık hazırlar, avcılar da süre dolmadan onları bulmaya çalışır!
MODEL. PAINT. MIMIC. HIDE FROM THE BUSTERS!
Mimic Busters is an online multiplayer game where you are either a sentient cube or a hunter with no mercy.
Mimics build their disguise with simple 3D modeling tools, and Busters hunt them before the time runs out!
YOU ARE WHAT YOU HIDE IN
Use a simple, intuitive set of 3D modeling tools to model and paint yourself into the environment.
Pick any prop you see and turn yourself from a walking cube into whatever helps you blend in.
NO MODELING SKILLS REQUIRED
If the Busters buy it, it's good enough.
BE BIG OR GO HOME
Mimics earn double points when hiding near MBI agents. The bigger your model is, the more points you get.
LISTEN. SEARCH. HUNT! BUST THE MIMICS!
Mimics squeak every 30 seconds. Keep your ears open to pinpoint their location. But don't spray the room to hope for a stray bullet to find its target. Because every bullet costs you health.
"Mimics don't hide behind stuff, they become...the stuff."
MBI AGENT #77 (DECEASED)
ASSUME THE SHELF IS LYING
IT'S YOUR AGENT, YOUR GUN, AND YOUR MODEL
CUSTOMIZE YOUR LOOK
The same 3D tools also let you build your character's head, body, arms, and legs. Your weapon gets a skin you painted yourself. Save your models and characters to the library for later revisions. It's all your work!
GAME MODE: GUESS THE MIMIC!
This is where you step onto the stage as a proud Mimic ready to showcase their talents instead of hiding. One player is crowned the Mimic and secretly picks a word to model from different categories.
Their job is to model that word for the lobby while everyone races to guess it first. Think of it as a training scenario for MBI agents. Gotta know thy enemy!
WISHLIST NOW ON STEAM
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DEMO INCLUDES
Hunt the Mimic mode
Sandbox mode
Gun & Character Customization
NOTE
Mimic Busters is still in development. More modes, more maps and plenty of balancing are on the way. Send your thoughts and feedback and let's build it together.