Marble GO is a casual pixel RPG with marble combat and gear building. Launch marbles to trigger 20+ effects, defeat monsters, and earn gear & gold via auto-launch idle mode. It offers 7 gear categories, 200+ items & 40+ buffs for custom builds, delivering satisfying collisions and deep progression.
快適性とオーディオCustom Volume ControlsMouse Only OptionPlayable without Timed Input
システム要件
最低推奨OSWindows 7+Windows 10+プロセッサー2 Ghz同じグラフィック128MB, OpenGL 3+同じメモリー2 GB RAM4 GB RAMストレージ150 MB available space300 MB available space
MarbleGoについて
Marble GO is a casual RPG that deeply combines marble collision combat with gear building mechanics. Players explore diverse regions, collect and mix various gear to craft their unique combat builds, and defeat all manner of monsters through the distinctive pinball-style gameplay.
■ Relaxing & Satisfying Pinball Combat
- Combat revolves around a marble-impact trigger system: launch marbles to bounce across the arena and collide with obstacles, triggering over 20 combat effects including damage output, stat boosts, gold drops, and health restoration.
- The game includes an auto-launch mode. Once enabled, marbles fire automatically for idle progression, letting you steadily earn gear and gold. It balances the satisfying impact of manual control with the relaxed experience of idle farming. Combat victories drop gear to gradually grow your power.
-
■ Deep & Flexible Build System
- The game features 7 major gear categories: characters, capes, belts, rings, marbles, tabletops, and obstacles, totaling over 200 pieces of gear, each with unique effects.
- Combined with over 40 buff effects, you can freely mix and match to forge your own signature combat playstyle.
- There are over 70 monster variants, each with different skill combinations. Every battle requires a fresh approach, offering deep gameplay and high replay value.
■ Key Features
- Items fully tradable on the Steam Market
- 7 gear categories with distinct mechanics for maximum build freedom
- Unique gameplay where marble collision trajectories determine the outcome of every battle