Smash through monster hordes, grab every drop and come back stronger! A third-person incremental action roguelite where you start naked with a stick and fight your way up to Legendary gear, bosses and new lands. Die. Loot. Repeat.
LootMob is an incremental horde action game about loot. Monsters come in waves. You cut through them, grab what they drop and put it on. Die, and you keep all of it.
START WITH A STICK
No armour, one wooden stick. Three slimes and you're done. That's fine: everything you picked up comes home with you, and next run you hit harder. A few runs later you're spinning through a crypt full of skeletons.
LOOT EVERYTHING
Gear drops on the ground in five rarities, from grey Common to orange Legendary. Walk over it to pick it up. Every Legendary has its own effect, like a sword that sends out a wave of light on every 4th swing.
BEAT THE BOSS
Survive the waves and the boss shows up. In the forest the Slime King drops out of the sky. In the crypt the Bone Colossus climbs out of the floor. Beat it for Boss Coins and open the next land on the map.
BACK AT CAMP
Sell the junk to the merchant. Take the good stuff to the blacksmith and enchant it. Then go back in.
FEATURES
- Skill trees – Spend gold on upgrades. At every fork you pick one of two paths.
- Blacksmith – Enchant your gear or reroll its stats. It can fail, but you never lose the item.
- Merchant – Sell what you don't need.
- Short runs – A run takes a few minutes. One key and you're back in.
- Nothing is lost – Dying ends the run, never your gear or your gold.
CONTENT
- 8 classes, each with its own skills and skill tree
- 100 items, 20 of them Legendary with a unique effect
- 6 lands: Forest, Crypt, Frozen Peaks, Desert Ruins, Inferno and Dragon's Hoard
- A boss in every land, and a dragon asleep on the gold at the end
Die. Loot. Repeat.