Lights Of DunHuang recasts the classic Zuma marble-shooter as 11th-century mural restoration. Inherit the Flowing-Light Brush, fire six mineral pigment-balls along Apsara ribbons through ten Mogao Caves, chain colors into overlapping dyes, and ignite each sutra before the Spalling Gap swallows it.
敦煌流光のプレイヤー数とSteamチャート
ライブ
プレイヤー数024時間で—
24時間ピーク0本日の最高サンプル
30日ピーク0平均—
歴代ピーク0追跡開始以来
30日間のプレイ時間—推定値
Steamチャート · 30日間のプレイヤー数サンプル待ち
日次サンプルを収集中履歴はまだ1日分のみです。グラフの表示には2つ以上のサンプルが必要です。
24時間—7日間—トレンド横ばい
レビュー7件のレビュー
85.7%7 user reviews
好評6件不評1件
おすすめ数—
メディア
5枚の画像
ゲーム詳細
このゲームについて
ゲーム
リリース日2026年9月2日23日前にリリース
開発元JZHacker, YueyanパブリッシャーJZHackerジャンルインディーカジュアル
10実績—DLC5007790
このゲームについて
プレイヤー数更新:9月19日 06:57 UTC · ストアデータ:9月22日 10:15 UTC · ソース:SteamWebAPI
快適性とオーディオCustom Volume ControlsMouse Only OptionSave Anytime
システム要件
最低推奨OSWindows 10 64-bitWindows 10 / 11 64-bitプロセッサー1.6 GHz Dual Core2.0 GHz Quad CoreグラフィックIntegrated graphics with WebGL supportDedicated graphics card with WebGL2 supportメモリー2048 MB RAM4096 MB RAMストレージ500 MB available space同じ
敦煌流光について
A mural-restoration journey through the Mogao Caves
Lights Of DunHuang recasts the classic Zuma marble-shooter as the work of an apprentice painter in 11th-century Dunhuang. As Western Xia cavalry closes on Shazhou, you inherit the "Flowing-Light Brush" of the last Color-Sealer and walk cave to cave, restoring sutra illustrations before war can erase them.
Story
Year 1036, Song dynasty. The Guiyi Army is failing; Western Xia horsemen ride toward Shazhou. The last Color-Sealer has died; his brush falls to you. A stroke of color is not paint laid over old paint — it makes the thousand-year pigments flow again. Each mural you restore wakes a painter-spirit, and a sealed story opens.
How it plays
- Flowing-Light Brush — your shooter, fixed at the heart of each cave. Aim, fire, swap the next pigment-ball.
- Apsara Ribbons — pigment-balls travel along ribbons that are also the murals' composition lines.
- Color-Setting — three or more same-colored balls fuse and dissolve into pigment. Eliminate to paint.
- Overlapping Dye — chains deepen shade by shade; the higher your combo, the richer the bloom.
- Spalling Gap — track's end is where the mural peels. Let the chain fall in and the painting dies.
- Sutra-Light Ignition — clear a cave's pigment and the gray line-drawing floods into full color, gold sweeps across, a painter-spirit rises.
Six mineral pigments
Cinnabar · Orpiment · Malachite-Green · Lapis-Lazuli · Lac-Purple · Clam-Shell-White — six historical Dunhuang pigments, each with its own spectral behavior.
Tool balls mid-chain
Slow retards the stream · Reverse rolls it backward · Bomb shatters a cluster.
Ten cave sutras across six chapters
- Chapter 1 — Caves 275 (King Sivi's Offering) & 257 (Nine-Colored Deer)
- Chapter 2 — Caves 249 (Flying Apsaras) & 285 (Immortals)
- Chapter 3 — Caves 420 (Bodhisattva) & 57 (Beauty Guanyin)
- Chapter 4 — Caves 220 (Western Pure Land) & 217 (Amitayurdhyana Sutra)
- Chapter 5 — Cave 61 (Mount Wutai Map)
- Chapter 6 — Cave 3 (Thousand-Handed Avalokiteshvara)