Lead the Levant Guard through five districts of an occupied city. Blind their surveillance, free the prisoners, protect the people and bring a family home in a story-driven tactical shooter set in the fictional Levantine city of Qasria.
Qasria has been occupied for three years. The Z Army closed its market, hung their flags on its monument and put cameras on every street. When they take the Haddad family, a three-man unit of the Levant Guard moves in to bring them home.
Play as Sergeant Karim, with the breacher Samir and the marksman Layth at your side, across a five-mission campaign from dawn to dusk:
- The Boulevard. Kill the searchlight, breach the compound and take the Officer.
- The Bazaar. Slip through the lantern-lit market lanes at night and lift the garrison ledger from their command post.
- The Rooftops. At first light, cover Samir from above while he blinds the relay net that feeds every drone in the district.
- The Old Quarter. Break open three holding cells and get the prisoners to the gate.
- Liberation Square. Tear down their colours, face the Commander and raise the Guard's flag over the city.
Features
- A handcrafted Levantine city, with rooftops you can cross and buildings you can enter.
- Squadmates who fight beside you, hold positions on command and talk to you over the radio.
- An enemy that hunts in squads with attack dogs, uses cover and calls out your position.
- Protect-the-people objectives: escorts, rescues and a city that comes home in the finale.
- A fully voiced story, an original score, and three difficulty levels.
- Controller support, graphics presets and a Steam Deck–friendly LOW setting.
A work of fiction. The Levant Guard, the Z Army and the city of Qasria, including all flags and insignia, are fictional.