Although the art style is very rough, most players give positive feedback. 3‑hour playthrough with a smooth and tight pace. You can enjoy it if you don’t mind the visuals.
Art is still too easy for me
Although the purchase conversion rate is low, testers provided positive feedback, and the backend distribution data of player playtime looks great.
I believe many players would enjoy the game, yet it hasn’t gained attention so far.
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Why not give it a try? Core gameplay: horde shooter with humorous storyline (light management + simple farming)
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This is a horde‑shooting game. The story goes: As a gangster abandoned by your mentor and reduced to a beggar, you must rebuild your life by selling shawarma.
Players gather resources through stationary shooting gameplay and grow ingredients in the backyard to make shawarma. Selling shawarma to customers earns gold coins, which can be used to buy items in the shop to boost permanent power growth outside runs. This is one of the core gameplay loops.