A co-op horde survivor with a living city between runs. Form a party in the square, step through the portal and survive ten minutes of the horde until the guardian shows up. Evolve your weapons every level, push from the Plains to the Volcano and return to forge and trade with other players.
Ten minutes against the horde. A guardian at the end. A town waiting for your return.
A co-op survivor to play with your friends or with whoever is in the town square.
Three cards every level. Nine weapons, each with an evolution that changes how it attacks. In a party, you see your allies' cards and can suggest their pick.
Bulwark holds the horde. Oracle keeps the party alive. Mage erupts into Fury.
Between runs, the town belongs to everyone online. Form a party in the square and step through the portal together.
Merge gear at the Forge and trade at the Market, where nobody picks a seller: a newcomer pays the same as a veteran.
Plains, Crypt, Desert, Depths and Volcano, each with its own guardian. Beat one to open the way to the next.
The game changes with the people who play it. Playtest keys, version notes and polls on what comes next all go out on Discord.
Everything earned during the playtest will be wiped at launch, with at least one week's notice.