Tycoon for a one-person game studio, starting in 1976. Your only staff: a talking cassette, a bonsai and a chick with a megaphone. Unrealistic, I know. So is taking on the whole games industry alone for 50 years, and that's the plan. Build games from features, beat rivals to the shelves.
最低推奨OSWindows 10 (64-bit)—プロセッサーx86-64 CPU with SSE4.2, 2 GHz—グラフィックOpenGL 3.3 or Direct3D 11 compatible graphics—メモリー2 GB RAM—ストレージ300 MB available space—
Keep Making Gamesについて
Keep Making Games starts you in 1976 with a spare room, a homebrew kit and $4,000. Make a small game, ship it, read what the magazines think, then make the next one better. Buzz, Bonsai and Tape will have opinions about all of it.
- Snap features onto the genre's core and prototype it before you commit
- Ship onto three shelves at once: its genre, its theme and its machine. A flooded shelf sells less, whoever flooded it
- Get reviewed by the magazines of the day. They don't agree, and each one says why
- Buy a rival's game, then play it or take it apart
- Master a genre and it opens two more - Action grows into Platformer and Shoot 'em up
Making a game
Every game starts as a genre's core. Snap features onto it, sketch a prototype and see what it really costs before you build the rest. Then the game gets made right there in the room, while Buzz reads you the headlines.
Your only staff
After your first release you pick one of them. Buzz is a chick with a megaphone for a beak. Bonsai is a small tree in a pot. Tape is a cassette with strong opinions about hardware. The other two move in when you earn them. Each wants something different from your next game, and they'll tell you. Each one also evolves twice: Tape becomes a floppy disk and won't stop mentioning how fast it loads.
Shelves
Every genre, theme and machine is its own shelf, and rival studios fill them too. Release a Space game the same month as three others and it sits in a pile. Good games make players trust a shelf more, which helps you and every rival on it. Your first goal is simple: beat the best Action game on sale.
You study them, they study you
Buy a rival's game and pick one: play it and learn from people who know the genre better than you, or take it apart so every technology inside gets cheaper to research. Old games sit in the bargain bin at half price. It works both ways. Master a genre and it opens two new ones, like Platformer and Shoot 'em up from Action. Get there first, and rivals have to play and take apart your games before they can follow. The news tells you when they have.
よくある質問
現在、SteamにはKeep Making Gamesの価格が掲載されていません。
Keep Making Gamesはまだリリースされていません。リリース予定:2027年3月4日。
最低:Windows 10 (64-bit), x86-64 CPU with SSE4.2, 2 GHz, OpenGL 3.3 or Direct3D 11 compatible graphics, 2 GB RAM。上のシステム要件カードでは、各プラットフォームの最低スペックと推奨スペックを比較できます。
Steamでは、Keep Making Gamesに必要な空き容量は300 MBとされています。
このゲームにはまだSteamレビューがありません。
はい。Keep Making Gamesはインターフェースと字幕が日本語に対応していますが、日本語のフル音声は収録されていません。Steamには合計21言語が掲載されており、フル音声に対応した言語はありません。
いいえ。Steamでは、Keep Making Gamesはシングルプレイヤーゲームとして記載されています。
SteamStatisticsのKeep Making GamesのSteamチャートでは、リアルタイムのプレイヤー数と24時間・7日間・30日間の推移グラフを確認できます。データは少なくとも10分ごとに更新されます。
Steamでは、Keep Making GamesはWindowsに対応しています。コントローラー対応の記載なし。