A 1v1 VR magic duel fought with your hands. Draw runes in the air to cast — six strokes, no menus, no HUD. Read your opponent's motion, commit to a stroke, and strike before they finish theirs.
快適性とオーディオCamera ComfortColor AlternativesCustom Volume ControlsPlayable without Timed Input
その他Contrast ControlsPlayable At Your Own Pace
システム要件
最低推奨OSWindows 10 64-bitWindows 11 64-bitプロセッサーIntel Core i5-4590 / AMD Ryzen 5 1500XIntel Core i7-9700 / AMD Ryzen 5 3600グラフィックNVIDIA GTX 1060 / AMD RX 580NVIDIA RTX 2060 or betterメモリー8 GB RAM16 GB RAMストレージ5 GB available space5 MB available space
Kalmareth: Rune Duel VRについて
Draw to cast
There are no menus and no spell wheel. Every spell in Kalmareth is a stroke you trace in the air with your own hand. Learn the shape, commit to it, and release — or hesitate, and watch your opponent finish theirs first.
Six strokes
Six strokes have survived from the old catalogue. Each behaves under real physical constraints: projectiles travel, barriers hold, terrain rises where you place it. None of them are interchangeable. Knowing when not to cast matters as much as knowing how.
No interface
Your health is never shown as a number or a bar. You feel it — in sound, in motion, in the arena itself. Mana is the one thing you can read directly, from a gauge worn on your off hand.
The catalogue
Kalmareth is the name of a catalogue of strokes transmitted from the distant past. No one knows how many entries it holds, or why the strokes work at all.