Physics-driven ski game with fully simulated bodies and flexible skis. No trick buttons. Control, timing, and motion earn every move. Full customization, tunable physics, community maps, multiplayer.
What is it?
A physics-driven ski game focused on control and realism:
- Fully physics-based character and ski simulation
- Free, analog-style controls that are hard but intuitive
- Tricks are earned through motion and timing, not button combos
- Realistic body dynamics for setting tricks
- Full collision with terrain and objects
- Flexible, physically simulated skis
Current State
The project is in active development. Patreon-supported playtesting and early access are planned.
Planned Features
- Deep Customization: clothing, skis, poles, custom grabs & stances
- Extensive physics and feel tuning options
- Community-made custom maps
- Multiplayer
- Snowboards & Monoski